Player Matchup
Team Averages
Diamond II
Average Tier
Level 69
1,971 SR
2,206
MMR
VS
Team Averages
Diamond IV
Average Tier
Level 60
1,500 SR
1,500
MMR
He Bo
Diamond IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500
MMR
Solo
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bärsärkagång
Anhur
10
4 / 0 / 0
5,781
1,156
4,169
4,406
1,478
Evolved Attacker's Blessing
+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!
Charged Morningstar
+20
Physical Power
+150
Mana
+7
Mp 5
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
SopitaDeKeso
He Bo
8
0 / 4 / 0
4,276
855
2,282
4,726
321
Mage's Blessing
+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.
Y10 Tiny Trinket
+25
Magical Power
+4%
Magical Lifesteal
Shoes of the Magi
+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
5,781
1,156
50
10
0
83,906
1
L
4,276
855
29
6
0
92,329
1