Player Matchup

Pele
Pele
Bronze III
CaptainLebanon
Pele
Bronze III
Level 39
God Stats
0W - 1L
1,625 SR
Queue Stats
0W - 3L
1,093 MMR
Party 1
Merlin
Merlin
Bronze III
CaptainLurio
Merlin
Bronze III
Level 32
God Stats
0W - 2L
1,476 SR
Queue Stats
0W - 3L
1,093 MMR
Party 1
Geb
Geb
Bronze III
Lezb
Geb
Bronze III
Level 39
God Stats
0W - 1L
1,628 SR
Queue Stats
0W - 3L
1,093 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 37
1,577 SR
1,093 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,499 SR
1,241 MMR
Anhur
Anhur
Silver II
Fastghost11
Anhur
Silver II
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,304 MMR
Solo
Thoth
Thoth
Gold IV
Lianurf
Thoth
Gold IV
Level 159
God Stats
34W - 49L
1,520 SR
Queue Stats
196W - 237L
1,395 MMR
Solo
Chaac
Chaac
Bronze III
NURZZY
Chaac
Bronze III
Level 60
God Stats
3W - 5L
1,476 SR
Queue Stats
4W - 10L
1,023 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
8,773
675
3,254
9,546
1,958
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
11
0 / 2 / 1
7,331
564
5,988
6,302
1,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Geb
Lezb
Geb
10
0 / 7 / 2
7,787
599
2,209
13,888
10,771
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AnubisAphroditeXing TianPersephoneThor

VS

Bans
HelAresDiscordiaDa JiZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 6
9,278
714
8,224
8,502
2,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Lianurf
Thoth
13
5 / 0 / 6
9,667
744
9,190
5,179
2,277
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
NURZZY
Chaac
13
3 / 0 / 8
9,246
711
5,468
7,416
4,511
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
13
13
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Merlin
0
2
1
0.25
W
5
3
6
2.67
L
Geb
Lezb
Geb
0
7
2
0.14
W
Thoth
Lianurf
Thoth
5
0
6
8
W
Chaac
NURZZY
Chaac
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,451
Damage
22,882
29,736
Taken
21,097
14,314
Mitigated
9,586
3,463
Healing
7,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,254
1,000
0
1,234
9,546
1,958
0
2,922
6,474
0
20,345
L
Merlin
5,988
236
465
692
6,302
1,585
0
2,502
3,650
41,565
0
W
8,224
3,034
0
1,352
8,502
2,798
1,973
3,246
5,256
0
35,775
L
Geb
Lezb
Geb
2,209
486
270
802
13,888
10,771
0
3,366
10,322
8,826
0
W
Thoth
Lianurf
Thoth
9,190
62
0
1,731
5,179
2,277
209
511
4,668
48,522
0
W
Chaac
NURZZY
Chaac
5,468
938
0
4,803
7,416
4,511
846
5,056
2,360
0
23,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,891
Gold Earned
28,191
94
Minions Killed
142
0
Camps Cleared
0
675,819
Distance Traveled
685,768
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,773
675
26
2
0
260,524
0
L
Merlin
7,331
564
58
4
0
207,218
1
W
Anhur
9,278
714
45
3
0
217,065
2
L
Geb
7,787
599
10
1
0
208,077
3
W
Thoth
9,667
744
60
5
0
219,258
0
W
Chaac
9,246
711
37
3
0
249,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role