Player Matchup

Fenrir
Fenrir
Ceefels
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,186 Elo+
Party 2
Chernobog
Chernobog
MadmanG57
Chernobog
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 96L
1,316 Elo+
Party 3
Chaac
Chaac
ThicccBoiss
Chaac
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 51L
1,186 Elo+
Party 2
Nike
Nike
koppoklop
Nike
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 116L
1,179 Elo+
Party 3
Persephone
Persephone
Łilÿthú
Persephone
Level 13
God Stats
19W - 21L
1,161 SR
Queue Stats
46W - 38L
907 Elo+
Solo
Team Averages
Level 14
1,432 SR
1,155 Elo+

VS

Team Averages
Level 25
1,556 SR
1,411 Elo+
Jing Wei
Jing Wei
Elerias
Jing Wei
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
FlashyyKillzz
Susano
Level 12
God Stats
1W - 0L
1,811 SR
Queue Stats
27W - 12L
1,500 Elo+
Solo
Bacchus
Bacchus
LovinThicc
Bacchus
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Anubis
Anubis
N1ggaLord
Anubis
Level 29
God Stats
4W - 3L
1,513 SR
Queue Stats
5W - 3L
1,493 Elo+
Party 1
Hou Yi
Hou Yi
ojitoe
Hou Yi
Level 10
God Stats
9W - 9L
1,458 SR
Queue Stats
94W - 90L
1,062 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ceefels
Fenrir
2
0 / 4 / 0
2,722
544
1,857
3,410
542
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chernobog
MadmanG57
Chernobog
5
0 / 2 / 0
3,226
645
897
3,038
629
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

3
0 / 4 / 0
2,957
591
1,542
3,800
1,007
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
4
0 / 2 / 0
2,887
577
752
3,533
1,097
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Persephone
Łilÿthú
Persephone
1
0 / 0 / 0
2,511
502
0
0
0
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Elerias
Jing Wei
6
1 / 0 / 1
3,770
754
1,081
491
120
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
2 / 0 / 3
4,177
835
1,029
3,540
779
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
LovinThicc
Bacchus
5
3 / 0 / 4
3,913
783
1,281
2,808
1,518
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
N1ggaLord
Anubis
7
3 / 0 / 0
4,626
925
2,541
1,719
495
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Hou Yi
ojitoe
Hou Yi
5
3 / 0 / 4
3,938
788
3,151
2,633
588
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
12
12
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ceefels
Fenrir
0
4
0
0
W
Jing Wei
Elerias
Jing Wei
1
0
1
1.5
W
2
0
3
3.5
W
Bacchus
LovinThicc
Bacchus
3
0
4
5
L
Chernobog
MadmanG57
Chernobog
0
2
0
0
W
Anubis
N1ggaLord
Anubis
3
0
0
3
L
0
4
0
0
L
Nike
0
2
0
0
W
Hou Yi
ojitoe
Hou Yi
3
0
4
5
L
Persephone
Łilÿthú
Persephone
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,048
Damage
9,083
13,781
Taken
11,191
3,275
Mitigated
3,500
2,051
Healing
4,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ceefels
Fenrir
1,857
1,031
0
131
3,410
542
0
550
2,860
0
4,652
W
Jing Wei
Elerias
Jing Wei
1,081
659
0
0
491
120
774
0
491
0
9,947
W
1,029
376
0
1,625
3,540
779
143
0
3,515
0
14,820
W
Bacchus
LovinThicc
Bacchus
1,281
533
234
484
2,808
1,518
300
0
2,808
3,689
0
L
Chernobog
MadmanG57
Chernobog
897
562
0
960
3,038
629
0
380
2,658
0
9,903
W
Anubis
N1ggaLord
Anubis
2,541
810
0
1,332
1,719
495
842
0
1,594
22,480
0
L
1,542
530
0
65
3,800
1,007
0
731
3,069
0
8,005
L
Nike
752
112
0
895
3,533
1,097
0
2,161
1,372
0
6,673
W
Hou Yi
ojitoe
Hou Yi
3,151
2,238
135
721
2,633
588
425
0
2,633
0
14,000
L
Persephone
Łilÿthú
Persephone
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,303
Gold Earned
20,424
54
Minions Killed
130
0
Camps Cleared
0
405,621
Distance Traveled
449,327
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,722
544
4
1
0
117,100
1
W
Jing Wei
3,770
754
20
4
0
76,575
0
W
Susano
4,177
835
31
6
0
115,833
0
W
Bacchus
3,913
783
6
1
0
94,053
1
L
Chernobog
3,226
645
20
4
0
84,755
0
W
Anubis
4,626
925
48
10
0
82,408
0
L
Chaac
2,957
591
15
3
0
88,293
0
L
Nike
2,887
577
15
3
0
102,948
1
W
Hou Yi
3,938
788
25
5
0
80,458
0
L
Persephone
2,511
502
0
0
0
12,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role