Player Matchup
Nemesis
Gold II
Level 144
God Stats
7W - 7L
1,547 SR
Queue Stats
214W - 213L
1,210
MMR
Team Averages
Gold II
Average Tier
Level 144
1,547 SR
1,210
MMR
VS
Team Averages
Bronze I
Average Tier
Level 157
1,654 SR
1,291
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
TheBrandone569
Nemesis
10
1 / 1 / 0
5,391
1,078
1,994
3,985
1,580
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
KingDelta
Ra
10
1 / 1 / 0
5,516
1,103
2,495
3,481
1,380
Mage's Blessing
+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.
Lost Artifact
+20
Magical Power
+5
Mp 5
Shoes of Focus
+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed
Silver Breastplate
+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
5,516
1,103
63
13
0
118,297
2
L
5,391
1,078
58
12
0
125,282
2