Player Matchup

Anhur
Anhur
 
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,086 Elo+
Solo
Cerberus
Cerberus
HenriqueSanefuji
Cerberus
Level 15
God Stats
0W - 1L
1,326 SR
Queue Stats
0W - 5L
1,204 Elo+
Party 1
Ratatoskr
Ratatoskr
felipe_cruz06
Ratatoskr
Level 17
God Stats
0W - 1L
1,436 SR
Queue Stats
0W - 4L
1,204 Elo+
Party 1
Team Averages
Level 13
1,421 SR
1,165 Elo+

VS

Team Averages
Level 15
1,461 SR
1,179 Elo+
Zhong Kui
Zhong Kui
NappyBoiThaProd1
Zhong Kui
Level 24
God Stats
1W - 2L
1,384 SR
Queue Stats
13W - 20L
1,211 Elo+
Solo
Zeus
Zeus
UNIT GRYPHON
Zeus
Level 15
God Stats
2W - 0L
1,498 SR
Queue Stats
4W - 13L
1,062 Elo+
Solo
Fenrir
Fenrir
sneakyJ908
Fenrir
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 6L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 13 / 5
9,218
542
5,501
14,596
4,877
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 10 / 5
11,123
654
10,799
21,907
16,456
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ratatoskr
felipe_cruz06
Ratatoskr
12
6 / 12 / 1
11,510
677
7,526
21,075
6,780
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
18
14 / 5 / 17
13,936
820
19,478
18,821
10,151
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
19 / 4 / 10
14,281
840
23,033
13,533
3,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
sneakyJ908
Fenrir
3
0 / 0 / 0
7,894
464
0
80
20
Boots

Boots

+6%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
9
Kills
33
35
Deaths
9
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
13
5
0.19
L
3
10
5
0.55
W
Zhong Kui
14
5
17
4.5
W
19
4
10
6
L
Ratatoskr
felipe_cruz06
Ratatoskr
6
12
1
0.54
W
Fenrir
sneakyJ908
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,826
Damage
42,511
57,578
Taken
32,434
28,113
Mitigated
13,759
3,524
Healing
7,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,501
1,858
0
0
14,596
4,877
614
10,787
3,809
0
27,474
L
10,799
905
0
2,012
21,907
16,456
271
16,809
5,098
27,787
0
W
Zhong Kui
19,478
5,243
0
5,582
18,821
10,151
984
5,068
13,488
56,494
0
W
23,033
3,962
0
1,910
13,533
3,588
1,606
5,295
8,013
63,849
0
L
Ratatoskr
felipe_cruz06
Ratatoskr
7,526
2,719
0
1,512
21,075
6,780
1,079
14,975
6,100
0
23,796
W
Fenrir
sneakyJ908
Fenrir
0
0
0
60
80
20
0
0
80
0
1,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,851
Gold Earned
36,111
105
Minions Killed
142
0
Camps Cleared
0
678,381
Distance Traveled
520,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,218
542
39
2
0
186,251
0
L
Cerberus
11,123
654
24
1
0
241,836
0
W
Zhong Kui
13,936
820
62
4
0
252,323
0
W
Zeus
14,281
840
77
5
0
255,300
0
L
Ratatoskr
11,510
677
42
2
0
250,294
0
W
Fenrir
7,894
464
3
0
0
13,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role