Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 17
God Stats
3W - 5L
1,529 SR
Queue Stats
18W - 18L
1,416 Elo+
Party 3
Janus
Janus
 
Janus
Level 16
God Stats
2W - 4L
1,493 SR
Queue Stats
4W - 7L
1,425 Elo+
Party 3
Medusa
Medusa
AizaWa EH
Medusa
Level 27
God Stats
10W - 4L
1,636 SR
Queue Stats
141W - 162L
1,308 Elo+
Solo
Kali
Kali
KounClxppedYou
Kali
Level 18
God Stats
2W - 5L
1,363 SR
Queue Stats
18W - 19L
1,346 Elo+
Solo
Izanami
Izanami
iLoveAsunaYukki
Izanami
Level 15
God Stats
18W - 16L
1,731 SR
Queue Stats
61W - 55L
1,525 Elo+
Solo
Team Averages
Level 19
1,550 SR
1,404 Elo+

VS

Team Averages
Level 21
1,550 SR
1,362 Elo+
Chaac
Chaac
HdX Docmeta
Chaac
Level 8
God Stats
2W - 0L
1,536 SR
Queue Stats
6W - 4L
1,390 Elo+
Party 1
Merlin
Merlin
HdX Playful
Merlin
Level 24
God Stats
10W - 5L
1,154 SR
Queue Stats
57W - 89L
1,220 Elo+
Party 1
Sobek
Sobek
JeansFleau2605
Sobek
Level 25
God Stats
4W - 3L
1,567 SR
Queue Stats
22W - 25L
1,337 Elo+
Party 2
Da Ji
Da Ji
StickmanKS97
Da Ji
Level 18
God Stats
28W - 3L
1,805 SR
Queue Stats
239W - 199L
1,536 Elo+
Solo
Arachne
Arachne
gultarde
Arachne
Level 29
God Stats
2W - 1L
1,686 SR
Queue Stats
96W - 109L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
2 / 1 / 0
4,405
734
564
3,163
835
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
 
Janus
6
0 / 2 / 0
3,582
597
1,723
3,467
802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Medusa
AizaWa EH
Medusa
1
0 / 0 / 0
1,185
198
0
0
0
2
0 / 0 / 0
2,956
493
0
873
166
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

6
0 / 2 / 0
3,649
608
2,404
3,503
818
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,745
624
218
3,187
1,349
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Merlin
7
1 / 0 / 0
3,812
635
1,056
2,293
663
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
1 / 0 / 1
3,730
622
708
2,711
2,030
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

7
2 / 0 / 1
4,186
698
2,152
2,507
661
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
gultarde
Arachne
6
1 / 0 / 1
3,627
605
1,309
1,649
308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
5
5
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
1
0
2
L
Janus
 
Janus
0
2
0
0
L
Medusa
AizaWa EH
Medusa
0
0
0
0
W
0
3
0
0
W
Merlin
1
0
0
1
W
1
0
1
1.5
L
0
0
0
0
W
2
0
1
2.5
W
Arachne
gultarde
Arachne
1
0
1
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,691
Damage
5,443
11,006
Taken
12,347
2,621
Mitigated
5,011
2,113
Healing
2,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
564
196
0
828
3,163
835
0
68
3,070
0
16,067
L
Janus
 
Janus
1,723
36
0
250
3,467
802
0
988
2,479
15,715
0
L
Medusa
AizaWa EH
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
218
53
0
265
3,187
1,349
550
0
3,187
0
9,243
W
Merlin
1,056
78
0
0
2,293
663
687
1,182
1,111
15,210
0
W
708
184
0
689
2,711
2,030
280
121
2,590
5,543
26
L
0
0
0
675
873
166
0
0
873
0
2,333
W
2,152
663
0
1,036
2,507
661
0
420
2,087
0
14,885
W
Arachne
gultarde
Arachne
1,309
1,140
0
174
1,649
308
255
0
1,649
0
10,441
L
2,404
2,011
0
360
3,503
818
187
708
2,795
0
15,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,777
Gold Earned
19,100
99
Minions Killed
109
0
Camps Cleared
0
396,134
Distance Traveled
568,872
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,405
734
35
6
0
112,798
0
L
Janus
3,582
597
23
4
0
115,685
0
L
Medusa
1,185
198
0
0
0
0
0
W
Chaac
3,745
624
23
4
0
99,033
0
W
Merlin
3,812
635
20
3
0
95,721
0
W
Sobek
3,730
622
6
1
0
123,795
0
L
Kali
2,956
493
8
1
0
49,944
1
W
Da Ji
4,186
698
33
6
0
125,071
2
W
Arachne
3,627
605
27
5
0
125,252
0
L
Izanami
3,649
608
33
6
0
117,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role