Player Matchup

Olorun
Olorun
DarthGizmo23
Olorun
Level 12
God Stats
1W - 0L
1,271 SR
Queue Stats
1W - 3L
920 Elo+
Solo
Ares
Ares
EPICDOGE08
Ares
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Hel
Hel
Joka479
Hel
Level 12
God Stats
6W - 2L
1,500 SR
Queue Stats
68W - 74L
1,147 Elo+
Solo
Vulcan
Vulcan
killer_Bot_37
Vulcan
Level 14
God Stats
1W - 0L
1,470 SR
Queue Stats
3W - 4L
1,155 Elo+
Solo
Anhur
Anhur
riZen FADED
Anhur
Level 29
God Stats
2W - 2L
1,677 SR
Queue Stats
73W - 73L
1,210 Elo+
Solo
Team Averages
Level 15
1,484 SR
1,186 Elo+

VS

Team Averages
Level 19
1,502 SR
1,181 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,174 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 23
God Stats
1W - 2L
1,480 SR
Queue Stats
553W - 618L
1,217 Elo+
Party 1
Agni
Agni
Alexis-Canizares
Agni
Level 15
God Stats
1W - 1L
1,653 SR
Queue Stats
7W - 14L
1,145 Elo+
Party 1
Merlin
Merlin
BAKEDzwiftPOTATO
Merlin
Level 37
God Stats
6W - 14L
1,375 SR
Queue Stats
46W - 77L
1,278 Elo+
Party 2
Bakasura
Bakasura
SaucyPumpkin4
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,089 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
8
0 / 5 / 2
12,023
256
1,825
5,635
1,690
20
7 / 11 / 11
18,516
394
23,637
35,081
50,362
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hel
16
0 / 6 / 10
14,654
312
3,368
14,483
7,323
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
18 / 11 / 10
25,291
538
45,883
39,105
22,034
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
17 / 13 / 8
21,777
463
37,352
43,279
28,246
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
6
1 / 1 / 3
12,290
261
963
4,818
1,912
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
 
Bastet
20
11 / 12 / 6
20,607
438
27,728
41,651
25,909
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
5 / 9 / 6
17,959
382
19,145
24,452
9,196
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
26 / 11 / 4
23,672
504
57,237
40,940
14,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
SaucyPumpkin4
Bakasura
20
1 / 10 / 5
17,602
375
1,472
29,901
13,098
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
68
42
Kills
44
46
Deaths
43
41
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
1
3
2.5
L
Bastet
 
Bastet
11
12
6
1.17
L
5
9
6
0.89
L
26
11
4
2.55
W
Olorun
0
5
2
0.2
W
7
11
11
1.14
W
Hel
0
6
10
0.83
L
Bakasura
SaucyPumpkin4
Bakasura
1
10
5
0.35
W
18
11
10
2.09
W
17
13
8
1.62

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,065
Damage
106,545
137,583
Taken
141,762
109,655
Mitigated
64,943
25,072
Healing
22,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
963
176
0
0
4,818
1,912
0
3,247
1,571
5,351
0
L
Bastet
 
Bastet
27,728
8,515
0
700
41,651
25,909
7,766
21,425
19,749
0
116,333
L
19,145
2,070
0
4,696
24,452
9,196
1,347
17,208
7,244
94,532
0
L
57,237
2,879
1,765
9,644
40,940
14,828
1,455
20,296
20,644
157,459
0
W
Olorun
1,825
843
132
395
5,635
1,690
388
3,100
2,535
8,065
0
W
23,637
2,673
0
260
35,081
50,362
666
21,186
13,680
84,355
0
W
Hel
3,368
601
2,011
3,485
14,483
7,323
1,409
8,366
5,967
34,851
0
L
Bakasura
SaucyPumpkin4
Bakasura
1,472
739
0
6,006
29,901
13,098
5,789
12,537
17,364
0
48,351
W
45,883
13,634
1,345
11,762
39,105
22,034
3,214
24,127
14,728
206,883
0
W
37,352
21,388
0
5,682
43,279
28,246
1,544
20,566
22,160
0
137,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

92,261
Gold Earned
92,130
658
Minions Killed
573
0
Camps Cleared
0
2,859,618
Distance Traveled
3,037,056
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
12,290
261
6
0
0
137,652
0
L
Bastet
20,607
438
133
3
0
827,975
1
L
Agni
17,959
382
133
3
0
606,068
0
L
Merlin
23,672
504
199
4
0
773,068
0
W
Olorun
12,023
256
12
0
0
164,870
0
W
Ares
18,516
394
85
2
0
802,380
1
W
Hel
14,654
312
76
2
0
370,326
0
L
Bakasura
17,602
375
102
2
0
692,293
1
W
Vulcan
25,291
538
332
7
0
770,279
0
W
Anhur
21,777
463
153
3
0
751,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role