Player Matchup

Sun Wukong
Sun Wukong
Fabripjon
Sun Wukong
Level 14
God Stats
4W - 3L
1,457 SR
Queue Stats
58W - 71L
1,371 Elo+
Solo
Fenrir
Fenrir
TekeoverTT
Fenrir
Level 55
God Stats
3W - 1L
1,315 SR
Queue Stats
7W - 4L
1,128 Elo+
Party 1
Hades
Hades
TonynhoRamos
Hades
Level 4
God Stats
2W - 1L
1,304 SR
Queue Stats
7W - 5L
1,128 Elo+
Party 1
Team Averages
Level 24
1,359 SR
1,209 Elo+

VS

Team Averages
Level 30
1,337 SR
1,388 Elo+
Hercules
Hercules
Danilol26
Hercules
Level 15
God Stats
4W - 4L
1,561 SR
Queue Stats
8W - 6L
1,476 Elo+
Party 2
Discordia
Discordia
RazRolonomicon
Discordia
Level 27
God Stats
1W - 2L
1,166 SR
Queue Stats
8W - 13L
1,352 Elo+
Party 2
Neith
Neith
madjuljan
Neith
Level 49
God Stats
0W - 2L
1,285 SR
Queue Stats
7W - 14L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fabripjon
Sun Wukong
20
5 / 3 / 18
18,553
618
16,433
25,832
35,917
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
TekeoverTT
Fenrir
20
11 / 2 / 14
19,503
650
21,742
19,425
8,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
12 / 2 / 14
19,616
654
21,876
27,308
21,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Danilol26
Hercules
18
2 / 7 / 3
16,833
561
11,665
30,372
40,976
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
RazRolonomicon
Discordia
19
4 / 11 / 2
17,585
586
25,727
18,877
6,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
madjuljan
Neith
18
1 / 10 / 5
16,891
563
16,983
22,988
8,286
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
17
28
Kills
7
7
Deaths
28
46
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
Danilol26
Hercules
2
7
3
0.5
W
Sun Wukong
Fabripjon
Sun Wukong
5
3
18
4.67
L
Discordia
RazRolonomicon
Discordia
4
11
2
0.45
W
Fenrir
TekeoverTT
Fenrir
11
2
14
9
W
12
2
14
9.5
L
Neith
madjuljan
Neith
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,051
Damage
54,375
72,565
Taken
72,237
65,775
Mitigated
55,611
20,600
Healing
13,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Danilol26
Hercules
11,665
2,576
1,070
7,495
30,372
40,976
749
9,573
20,424
0
33,411
W
Sun Wukong
Fabripjon
Sun Wukong
16,433
2,120
0
5,547
25,832
35,917
522
11,507
14,150
0
137,267
L
Discordia
RazRolonomicon
Discordia
25,727
2,030
0
1,246
18,877
6,349
1,176
5,978
12,713
109,816
0
W
Fenrir
TekeoverTT
Fenrir
21,742
3,938
0
2,896
19,425
8,425
1,428
5,379
13,921
0
111,931
W
21,876
2,414
2,976
9,181
27,308
21,433
1,535
9,490
17,572
89,849
0
L
Neith
madjuljan
Neith
16,983
6,763
0
3,930
22,988
8,286
1,673
8,003
14,760
0
92,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,672
Gold Earned
51,309
331
Minions Killed
253
0
Camps Cleared
0
1,639,170
Distance Traveled
1,416,430
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
16,833
561
25
1
0
504,552
7
W
Sun Wukong
18,553
618
119
4
0
537,722
10
L
Discordia
17,585
586
114
4
0
449,285
10
W
Fenrir
19,503
650
86
3
0
578,266
2
W
Hades
19,616
654
126
4
0
523,182
1
L
Neith
16,891
563
114
4
0
462,593
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role