Player Matchup

Ymir
Ymir
Enzosc15
Ymir
Level 27
God Stats
9W - 5L
1,502 SR
Queue Stats
109W - 140L
1,159 Elo+
Party 2
Neith
Neith
bilsp_us
Neith
Level 28
God Stats
19W - 10L
1,390 SR
Queue Stats
107W - 103L
1,196 Elo+
Party 2
Chaac
Chaac
jorge18py
Chaac
Level 24
God Stats
23W - 25L
1,354 SR
Queue Stats
43W - 67L
1,200 Elo+
Party 2
Team Averages
Level 26
1,415 SR
1,185 Elo+

VS

Team Averages
Level 11
1,246 SR
973 Elo+
Nemesis
Nemesis
 
Nemesis
Level 9
God Stats
0W - 5L
1,026 SR
Queue Stats
0W - 9L
858 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 16
God Stats
5W - 6L
1,436 SR
Queue Stats
10W - 27L
1,094 Elo+
Party 1
Ra
Ra
 
Ra
Level 8
God Stats
0W - 4L
1,276 SR
Queue Stats
0W - 6L
966 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
8 / 2 / 12
11,757
735
9,070
11,976
11,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
bilsp_us
Neith
15
9 / 0 / 11
11,949
747
11,895
8,888
2,856
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
jorge18py
Chaac
15
6 / 3 / 17
11,784
737
15,102
14,246
9,715
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 5 / 1
10,105
632
3,839
13,280
5,804
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
 
Sylvanus
12
1 / 8 / 0
9,774
611
5,915
18,132
8,936
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
 
Ra
12
2 / 10 / 1
9,614
601
5,642
11,997
4,022
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
7
23
Kills
5
5
Deaths
23
40
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
5
1
0.5
L
Sylvanus
 
Sylvanus
1
8
0
0.13
L
Ra
 
Ra
2
10
1
0.25
W
Ymir
8
2
12
7
W
Neith
bilsp_us
Neith
9
0
11
14.5
W
Chaac
jorge18py
Chaac
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,067
Damage
15,396
35,110
Taken
43,409
24,261
Mitigated
18,762
8,542
Healing
6,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,839
890
0
1,412
13,280
5,804
0
2,402
10,678
0
29,743
L
Sylvanus
 
Sylvanus
5,915
1,762
2,110
2,924
18,132
8,936
0
3,506
14,322
22,753
0
L
Ra
 
Ra
5,642
784
209
123
11,997
4,022
0
3,217
8,630
37,835
0
W
Ymir
9,070
1,192
0
818
11,976
11,690
136
3,610
8,366
22,429
107
W
Neith
bilsp_us
Neith
11,895
9,263
0
3,140
8,888
2,856
2,355
3,241
5,128
0
49,789
W
Chaac
jorge18py
Chaac
15,102
2,876
0
4,584
14,246
9,715
457
5,199
7,755
0
55,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,490
Gold Earned
29,493
159
Minions Killed
114
0
Camps Cleared
0
871,317
Distance Traveled
731,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,105
632
40
3
0
298,033
0
L
Sylvanus
9,774
611
29
2
0
211,880
0
L
Ra
9,614
601
45
3
0
222,068
0
W
Ymir
11,757
735
22
1
0
290,495
0
W
Neith
11,949
747
69
4
0
289,550
0
W
Chaac
11,784
737
68
4
0
291,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role