Player Matchup

Chaac
Chaac
 
Chaac
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
ForcefulDwarf81
Susano
Level 28
God Stats
1W - 1L
1,067 SR
Queue Stats
105W - 113L
1,429 Elo+
Solo
Izanami
Izanami
MaKLavaropa
Izanami
Level 26
God Stats
9W - 12L
1,375 SR
Queue Stats
18W - 21L
1,456 Elo+
Solo
Ra
Ra
RaMerToVichNazca
Ra
Level 26
God Stats
6W - 3L
1,653 SR
Queue Stats
39W - 37L
1,387 Elo+
Party 1
Cthulhu
Cthulhu
theleoziin
Cthulhu
Level 29
God Stats
3W - 0L
1,813 SR
Queue Stats
120W - 87L
1,591 Elo+
Solo
Team Averages
Level 29
1,482 SR
1,472 Elo+

VS

Team Averages
Level 38
1,592 SR
1,433 Elo+
Ymir
Ymir
AgusGuirao
Ymir
Level 6
God Stats
7W - 7L
1,382 SR
Queue Stats
59W - 70L
1,238 Elo+
Party 3
Janus
Janus
BaNaNa_OLeA
Janus
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Anhur
Anhur
Miticherou
Anhur
Level 68
God Stats
2W - 1L
1,767 SR
Queue Stats
14W - 11L
1,533 Elo+
Party 2
Geb
Geb
PiedraMelosa
Geb
Level 8
God Stats
3W - 2L
1,886 SR
Queue Stats
10W - 6L
1,646 Elo+
Party 2
Bellona
Bellona
ectadrive
Bellona
Level 7
God Stats
0W - 2L
1,425 SR
Queue Stats
1W - 6L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 0 / 0
3,527
705
650
2,264
970
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
3,456
691
445
2,889
650
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
MaKLavaropa
Izanami
4
0 / 0 / 0
3,085
617
443
805
154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

6
0 / 0 / 0
3,609
722
227
1,232
369
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes

Shoes

+6%
Movement Speed

Cthulhu
theleoziin
Cthulhu
5
0 / 1 / 0
3,294
659
453
2,220
837
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 0 / 0
3,639
728
582
1,533
473
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 0 / 0
3,182
636
694
501
125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
1
0 / 0 / 0
2,466
493
0
0
0
4
0 / 0 / 0
3,049
610
294
2,597
652
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Bellona
ectadrive
Bellona
5
0 / 0 / 0
3,297
659
1,074
1,795
696
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
L
2
0
0
2
L
0
0
0
0
W
0
1
0
0
W
Izanami
MaKLavaropa
Izanami
0
0
0
0
L
Anhur
0
0
0
0
L
0
0
0
0
W
0
0
0
0
L
Bellona
ectadrive
Bellona
0
0
0
0
W
Cthulhu
theleoziin
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,218
Damage
2,644
9,410
Taken
6,426
2,980
Mitigated
1,946
3,720
Healing
1,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
650
14
0
1,324
2,264
970
0
88
2,176
0
11,594
L
582
26
0
250
1,533
473
0
453
1,080
4,367
0
L
694
0
0
0
501
125
0
227
274
9,377
0
W
445
79
0
1,426
2,889
650
0
214
2,675
0
10,894
W
Izanami
MaKLavaropa
Izanami
443
374
0
18
805
154
561
106
699
0
6,572
L
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
294
35
0
599
2,597
652
0
0
2,597
9,265
0
W
227
0
0
577
1,232
369
295
900
332
14,543
0
L
Bellona
ectadrive
Bellona
1,074
276
0
664
1,795
696
0
0
1,645
78
7,516
W
Cthulhu
theleoziin
Cthulhu
453
0
0
375
2,220
837
22
340
1,880
10,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,971
Gold Earned
15,633
110
Minions Killed
64
0
Camps Cleared
0
467,349
Distance Traveled
343,285
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,527
705
23
5
0
100,560
1
L
Ymir
3,639
728
5
1
0
97,729
0
L
Janus
3,182
636
18
4
0
56,443
0
W
Susano
3,456
691
27
5
0
88,688
0
W
Izanami
3,085
617
23
5
0
76,130
1
L
Anhur
2,466
493
0
0
0
0
0
L
Geb
3,049
610
21
4
0
85,991
0
W
Ra
3,609
722
18
4
0
102,090
2
L
Bellona
3,297
659
20
4
0
103,122
0
W
Cthulhu
3,294
659
19
4
0
99,881
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role