Player Matchup

Cerberus
Cerberus
BigDaddy_1980g
Cerberus
Level 68
God Stats
14W - 10L
1,543 SR
Queue Stats
224W - 215L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
MOstate28
Cthulhu
Level 17
God Stats
41W - 17L
1,531 SR
Queue Stats
110W - 91L
1,213 Elo+
Solo
Odin
Odin
dartmonkey_matt2
Odin
Level 3
God Stats
2W - 2L
1,672 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Olorun
Olorun
iTzQuickShotX
Olorun
Level 17
God Stats
1W - 3L
1,151 SR
Queue Stats
25W - 38L
1,168 Elo+
Solo
Arachne
Arachne
leetsirs
Arachne
Level 22
God Stats
72W - 21L
1,422 SR
Queue Stats
221W - 194L
1,293 Elo+
Solo
Team Averages
Level 25
1,464 SR
1,331 Elo+

VS

Team Averages
Level 25
1,465 SR
1,311 Elo+
Izanami
Izanami
 
Izanami
Level 29
God Stats
27W - 35L
1,500 SR
Queue Stats
248W - 282L
1,280 Elo+
Solo
Set
Set
 
Set
Level 28
God Stats
6W - 3L
1,593 SR
Queue Stats
35W - 34L
1,227 Elo+
Solo
He Bo
He Bo
JuanjoxQ22
He Bo
Level 23
God Stats
2W - 1L
1,627 SR
Queue Stats
33W - 20L
1,368 Elo+
Solo
Odin
Odin
SupineFool85
Odin
Level 16
God Stats
0W - 1L
1,173 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
itsmichael227
King Arthur
Level 28
God Stats
7W - 14L
1,433 SR
Queue Stats
10W - 17L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
5
0 / 0 / 2
3,839
548
906
2,477
749
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
MOstate28
Cthulhu
7
1 / 0 / 2
4,472
639
1,897
3,814
2,718
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
1 / 0 / 0
3,718
531
344
1,426
398
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 1 / 0
4,619
660
174
1,970
562
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
leetsirs
Arachne
7
3 / 2 / 1
4,913
702
2,115
4,027
905
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
3
1 / 1 / 0
3,483
498
859
1,332
285
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Set
 
Set
8
2 / 0 / 0
4,701
672
3,990
3,607
1,236
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

He Bo
1
0 / 0 / 0
2,916
417
0
0
0
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes

Shoes

+6%
Movement Speed

3
0 / 2 / 1
3,375
482
407
2,432
584
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
itsmichael227
King Arthur
4
0 / 3 / 2
3,538
505
639
3,641
917
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
6
Kills
3
3
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
L
Set
 
Set
2
0
0
2
W
Cerberus
0
0
2
1
L
He Bo
0
0
0
0
W
Cthulhu
MOstate28
Cthulhu
1
0
2
2
L
0
2
1
0.25
W
1
0
0
1
W
1
1
0
1
L
King Arthur
itsmichael227
King Arthur
0
3
2
0.33
W
Arachne
leetsirs
Arachne
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,436
Damage
5,895
13,714
Taken
11,012
5,332
Mitigated
3,022
4,504
Healing
1,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
859
626
0
41
1,332
285
156
282
1,050
0
4,413
L
Set
 
Set
3,990
1,615
0
1,539
3,607
1,236
0
662
2,945
0
19,440
W
Cerberus
906
0
111
588
2,477
749
347
0
2,477
15,285
0
L
He Bo
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
MOstate28
Cthulhu
1,897
250
0
1,426
3,814
2,718
208
0
3,814
10,993
0
L
407
265
0
0
2,432
584
0
413
2,019
0
6,107
W
344
126
111
246
1,426
398
433
0
1,426
0
5,223
W
174
82
0
66
1,970
562
1,536
0
1,970
19,541
0
L
King Arthur
itsmichael227
King Arthur
639
308
0
234
3,641
917
0
1,620
2,021
0
4,555
W
Arachne
leetsirs
Arachne
2,115
1,568
0
1,956
4,027
905
0
0
4,027
0
19,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,561
Gold Earned
18,013
135
Minions Killed
60
0
Camps Cleared
0
629,151
Distance Traveled
497,268
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,483
498
6
1
0
74,178
1
L
Set
4,701
672
36
5
0
145,289
2
W
Cerberus
3,839
548
32
5
0
133,567
1
L
He Bo
2,916
417
0
0
0
14,599
0
W
Cthulhu
4,472
639
19
3
0
112,504
1
L
Odin
3,375
482
12
2
0
132,649
2
W
Odin
3,718
531
10
1
0
125,322
1
W
Olorun
4,619
660
33
5
0
119,861
3
L
King Arthur
3,538
505
6
1
0
130,553
0
W
Arachne
4,913
702
41
6
0
137,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role