Player Matchup

Kuzenbo
Kuzenbo
Crack__Demon
Kuzenbo
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
880W - 695L
1,590 Elo+
Party 2
Cerberus
Cerberus
HiRezJew
Cerberus
Level 28
God Stats
3W - 1L
1,641 SR
Queue Stats
106W - 55L
1,694 Elo+
Party 2
Anubis
Anubis
HopInDaBackPack
Anubis
Level 57
God Stats
15W - 4L
1,827 SR
Queue Stats
318W - 211L
1,627 Elo+
Party 2
Thor
Thor
SmokeInMyShed
Thor
Level 158
God Stats
1W - 2L
1,484 SR
Queue Stats
444W - 326L
1,680 Elo+
Party 2
Heimdallr
Heimdallr
ThanosCenturion
Heimdallr
Level 142
God Stats
68W - 37L
1,652 SR
Queue Stats
470W - 275L
1,688 Elo+
Party 2
Team Averages
Level 90
1,621 SR
1,656 Elo+

VS

Team Averages
Level 48
1,578 SR
1,439 Elo+
Cthulhu
Cthulhu
EBLemon8
Cthulhu
Level 87
God Stats
2W - 2L
1,526 SR
Queue Stats
40W - 41L
1,362 Elo+
Party 3
Yemoja
Yemoja
Foureiign
Yemoja
Level 26
God Stats
16W - 17L
1,581 SR
Queue Stats
38W - 43L
1,496 Elo+
Party 1
Izanami
Izanami
Givenxhy
Izanami
Level 29
God Stats
8W - 3L
1,827 SR
Queue Stats
34W - 35L
1,545 Elo+
Party 1
Da Ji
Da Ji
OFFxWHITEE
Da Ji
Level 71
God Stats
43W - 47L
1,478 SR
Queue Stats
387W - 433L
1,438 Elo+
Party 1
Nu Wa
Nu Wa
Vespid_Elf_326
Nu Wa
Level 27
God Stats
3W - 3L
1,479 SR
Queue Stats
13W - 14L
1,354 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Crack__Demon
Kuzenbo
17
3 / 5 / 20
13,048
593
8,354
18,717
17,819
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
HiRezJew
Cerberus
18
14 / 4 / 16
13,670
621
16,508
14,846
5,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
12 / 2 / 10
14,906
678
18,623
16,875
8,070
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
10 / 0 / 21
14,317
651
21,606
12,322
4,717
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
ThanosCenturion
Heimdallr
20
14 / 1 / 8
14,547
661
15,425
9,854
3,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EBLemon8
Cthulhu
15
1 / 10 / 2
9,819
446
10,319
20,688
24,359
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Foureiign
Yemoja
14
3 / 9 / 6
11,110
505
7,275
21,123
22,181
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Givenxhy
Izanami
15
2 / 10 / 4
10,473
476
9,234
15,474
4,128
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
15
5 / 8 / 2
11,135
506
7,502
15,671
5,386
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 16 / 1
9,015
410
12,720
19,798
3,303
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
27
53
Kills
12
12
Deaths
53
75
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Crack__Demon
Kuzenbo
3
5
20
2.6
L
Cthulhu
EBLemon8
Cthulhu
1
10
2
0.2
L
Yemoja
Foureiign
Yemoja
3
9
6
0.67
L
Izanami
Givenxhy
Izanami
2
10
4
0.4
W
Cerberus
HiRezJew
Cerberus
14
4
16
5.5
W
12
2
10
8.5
L
Da Ji
5
8
2
0.75
W
10
0
21
20.5
W
Heimdallr
ThanosCenturion
Heimdallr
14
1
8
18
L
1
16
1
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,516
Damage
47,050
72,614
Taken
92,754
39,961
Mitigated
59,357
29,488
Healing
6,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Crack__Demon
Kuzenbo
8,354
2,069
0
3,939
18,717
17,819
228
6,673
11,980
36,687
329
L
Cthulhu
EBLemon8
Cthulhu
10,319
951
32
960
20,688
24,359
516
9,933
10,755
46,839
0
L
Yemoja
Foureiign
Yemoja
7,275
554
0
660
21,123
22,181
44
7,525
13,591
31,304
0
L
Izanami
Givenxhy
Izanami
9,234
5,752
0
812
15,474
4,128
424
6,593
8,878
0
64,075
W
Cerberus
HiRezJew
Cerberus
16,508
398
0
4,603
14,846
5,653
234
7,059
7,762
59,224
0
W
18,623
415
0
12,292
16,875
8,070
1,213
7,427
8,973
117,273
0
L
Da Ji
7,502
2,044
0
3,147
15,671
5,386
0
6,478
9,193
0
52,436
W
21,606
11,014
0
5,181
12,322
4,717
1,116
5,101
7,146
0
105,041
W
Heimdallr
ThanosCenturion
Heimdallr
15,425
6,294
0
3,473
9,854
3,702
4,789
3,792
6,062
0
123,262
L
12,720
2,675
0
813
19,798
3,303
1,444
12,946
6,852
48,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,488
Gold Earned
51,552
664
Minions Killed
403
0
Camps Cleared
0
2,025,997
Distance Traveled
1,738,886
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,048
593
45
2
0
417,304
0
L
Cthulhu
9,819
446
81
4
0
343,313
3
L
Yemoja
11,110
505
36
2
0
443,652
6
L
Izanami
10,473
476
137
6
0
341,508
3
W
Cerberus
13,670
621
127
6
0
373,956
9
W
Anubis
14,906
678
181
8
0
362,031
1
L
Da Ji
11,135
506
88
4
0
348,240
2
W
Thor
14,317
651
139
6
0
494,790
0
W
Heimdallr
14,547
661
172
8
0
377,916
9
L
Nu Wa
9,015
410
61
3
0
262,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role