Player Matchup

Merlin
Merlin
PumpkinPuppet4
Merlin
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,343 Elo+
Party 1
Fenrir
Fenrir
TU5KLAWYER576
Fenrir
Level 29
God Stats
2W - 0L
1,688 SR
Queue Stats
4W - 3L
1,498 Elo+
Party 1
Ymir
Ymir
dec the butcher
Ymir
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,311 Elo+
Party 1
Team Averages
Level 48
1,563 SR
1,384 Elo+

VS

Team Averages
Level 34
1,233 SR
1,296 Elo+
Cthulhu
Cthulhu
ByBlasvy
Cthulhu
Level 29
God Stats
2W - 2L
1,132 SR
Queue Stats
29W - 45L
1,290 Elo+
Party 2
Merlin
Merlin
Gajelf
Merlin
Level 47
God Stats
3W - 5L
1,182 SR
Queue Stats
24W - 53L
1,216 Elo+
Party 2
Artemis
Artemis
ImKaziikE
Artemis
Level 27
God Stats
1W - 2L
1,386 SR
Queue Stats
31W - 29L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 11
13,778
656
21,872
20,032
7,602
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 7 / 10
14,207
677
15,311
19,456
9,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
9 / 4 / 7
14,460
689
13,169
23,824
22,051
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ByBlasvy
Cthulhu
17
4 / 9 / 6
14,934
711
16,218
24,854
18,595
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Gajelf
Merlin
17
3 / 7 / 7
13,089
623
13,716
18,363
6,105
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
ImKaziikE
Artemis
19
8 / 5 / 6
15,560
741
18,129
14,936
4,690
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
34
21
Kills
15
15
Deaths
21
28
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ByBlasvy
Cthulhu
4
9
6
0.78
L
Merlin
Gajelf
Merlin
3
7
7
0.93
L
Artemis
ImKaziikE
Artemis
8
5
6
2.2
W
4
4
11
2.38
W
8
7
10
1.86
W
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,352
Damage
48,063
63,312
Taken
58,153
39,082
Mitigated
29,390
20,831
Healing
10,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ByBlasvy
Cthulhu
16,218
988
551
4,582
24,854
18,595
0
11,971
12,658
48,454
0
L
Merlin
Gajelf
Merlin
13,716
498
0
863
18,363
6,105
61
13,921
4,267
75,279
0
L
Artemis
ImKaziikE
Artemis
18,129
11,008
0
4,409
14,936
4,690
413
8,639
6,147
0
50,456
W
21,872
398
1,255
10,540
20,032
7,602
1,200
10,624
9,408
116,920
0
W
15,311
3,766
1,317
3,327
19,456
9,429
1,364
7,585
11,371
0
36,972
W
13,169
1,506
1,040
3,352
23,824
22,051
863
12,108
11,716
56,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,445
Gold Earned
43,583
233
Minions Killed
216
0
Camps Cleared
0
1,044,920
Distance Traveled
994,524
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,934
711
46
2
0
316,898
4
L
Merlin
13,089
623
114
5
0
321,199
1
L
Artemis
15,560
741
56
3
0
356,427
2
W
Merlin
13,778
656
133
6
0
354,946
3
W
Fenrir
14,207
677
31
1
0
361,825
0
W
Ymir
14,460
689
69
3
0
328,149
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role