Player Matchup

Medusa
Medusa
 
Medusa
Level 29
God Stats
3W - 1L
1,327 SR
Queue Stats
13W - 9L
1,251 Elo+
Solo
Cthulhu
Cthulhu
Lord Luk4s
Cthulhu
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Nox
Nox
Mlg_bud101
Nox
Level 16
God Stats
4W - 2L
1,779 SR
Queue Stats
61W - 51L
1,328 Elo+
Solo
He Bo
He Bo
Noodled2Death
He Bo
Level 29
God Stats
2W - 2L
1,432 SR
Queue Stats
420W - 427L
1,302 Elo+
Solo
Olorun
Olorun
SkrzydlatyPega5
Olorun
Level 18
God Stats
23W - 22L
1,454 SR
Queue Stats
24W - 26L
1,264 Elo+
Solo
Team Averages
Level 20
1,498 SR
1,329 Elo+

VS

Team Averages
Level 17
1,438 SR
1,221 Elo+
Janus
Janus
 
Janus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 26L
958 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 20
God Stats
5W - 7L
1,528 SR
Queue Stats
110W - 125L
1,217 Elo+
Solo
Kali
Kali
BlueFluffyFox01
Kali
Level 28
God Stats
15W - 17L
1,332 SR
Queue Stats
137W - 160L
1,252 Elo+
Solo
Ra
Ra
Efehkmt
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,390 Elo+
Solo
Fenrir
Fenrir
KILLERJARHEAD06
Fenrir
Level 23
God Stats
52W - 82L
1,330 SR
Queue Stats
267W - 333L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
6 / 2 / 16
11,749
1,068
14,622
7,347
3,952
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Lord Luk4s
Cthulhu
17
6 / 2 / 13
11,395
1,036
11,861
11,070
9,763
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
5 / 1 / 15
11,530
1,048
12,733
10,598
4,348
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
14 / 1 / 12
13,850
1,259
18,301
8,289
2,694
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 5 / 12
10,538
958
7,313
8,795
3,710
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

345

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 4 / 2
9,393
854
6,430
10,317
3,260
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
 
He Bo
12
0 / 0 / 0
6,920
629
0
0
0
17
3 / 8 / 7
11,754
1,069
14,683
25,996
10,011
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 13 / 4
10,235
930
5,905
16,936
6,183
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 9 / 2
11,684
1,062
9,405
22,159
8,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
26
34
Kills
11
11
Deaths
34
68
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
2
16
7
L
Janus
 
Janus
1
4
2
0.5
L
He Bo
 
He Bo
0
0
0
0
L
3
8
7
0.81
L
1
13
4
0.23
L
6
9
2
0.78
W
Cthulhu
Lord Luk4s
Cthulhu
6
2
13
6.25
W
5
1
15
12.5
W
14
1
12
20
W
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,830
Damage
36,423
46,099
Taken
75,408
24,467
Mitigated
27,583
12,564
Healing
2,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,622
9,580
0
1,490
7,347
3,952
0
3,395
3,952
0
25,225
L
Janus
 
Janus
6,430
1,045
0
0
10,317
3,260
0
7,178
3,139
12,501
0
L
He Bo
 
He Bo
0
0
0
0
0
0
0
0
0
0
0
L
14,683
6,782
0
1,632
25,996
10,011
0
17,699
8,297
120
20,443
L
5,905
1,059
151
566
16,936
6,183
0
11,430
5,506
34,466
0
L
9,405
2,644
0
585
22,159
8,129
0
13,901
8,258
0
19,009
W
Cthulhu
Lord Luk4s
Cthulhu
11,861
1,576
125
516
11,070
9,763
0
3,072
7,998
25,696
0
W
12,733
2,627
58
6,277
10,598
4,348
0
1,734
8,532
37,586
0
W
18,301
3,470
0
2,175
8,289
2,694
0
1,624
6,665
35,517
0
W
7,313
3,804
937
986
8,795
3,710
0
2,630
6,165
20,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,062
Gold Earned
49,986
180
Minions Killed
92
6
Camps Cleared
1
893,528
Distance Traveled
755,872
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,749
1,068
18
2
0
163,619
0
L
Janus
9,393
854
12
1
0
212,070
0
L
He Bo
6,920
629
0
0
0
0
0
L
Kali
11,754
1,069
6
1
0
193,457
0
L
Ra
10,235
930
64
6
1
126,349
2
L
Fenrir
11,684
1,062
10
1
0
223,996
0
W
Cthulhu
11,395
1,036
22
2
1
206,793
2
W
Nox
11,530
1,048
63
6
3
174,893
6
W
He Bo
13,850
1,259
52
5
2
211,107
0
W
Olorun
10,538
958
25
2
0
137,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role