Player Matchup

The Morrigan
The Morrigan
I Jack Salt I
The Morrigan
Level 28
God Stats
4W - 1L
1,671 SR
Queue Stats
44W - 28L
1,672 Elo+
Party 2
Rama
Rama
SyKe Inferno
Rama
Level 81
God Stats
2W - 0L
1,486 SR
Queue Stats
44W - 29L
1,660 Elo+
Party 2
Sylvanus
Sylvanus
xxBEASTDAWGxx
Sylvanus
Level 125
God Stats
2W - 2L
1,464 SR
Queue Stats
24W - 26L
1,688 Elo+
Party 2
Team Averages
Level 78
1,540 SR
1,674 Elo+

VS

Team Averages
Level 16
1,481 SR
1,271 Elo+
Merlin
Merlin
Itz BeliefYT
Merlin
Level 21
God Stats
6W - 7L
1,236 SR
Queue Stats
93W - 98L
1,228 Elo+
Party 1
Ah Puch
Ah Puch
KillerBean96189
Ah Puch
Level 14
God Stats
2W - 5L
1,515 SR
Queue Stats
33W - 33L
1,390 Elo+
Party 1
Cthulhu
Cthulhu
old pa1nt
Cthulhu
Level 14
God Stats
1W - 1L
1,692 SR
Queue Stats
63W - 59L
1,195 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
I Jack Salt I
The Morrigan
13
11 / 1 / 10
9,614
874
12,464
7,124
2,934
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
9 / 1 / 10
9,142
831
9,011
6,590
2,443
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
xxBEASTDAWGxx
Sylvanus
12
3 / 0 / 16
8,914
810
4,105
7,779
5,965
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
0 / 7 / 1
6,327
575
2,468
7,848
2,204
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 10 / 0
6,632
603
5,198
10,581
2,869
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
old pa1nt
Cthulhu
9
0 / 6 / 1
6,326
575
4,846
10,420
6,376
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
3
23
Kills
1
2
Deaths
23
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
I Jack Salt I
The Morrigan
11
1
10
16
L
Merlin
0
7
1
0.07
L
1
10
0
0.1
W
9
1
10
14
L
Cthulhu
old pa1nt
Cthulhu
0
6
1
0.08
W
Sylvanus
xxBEASTDAWGxx
Sylvanus
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,580
Damage
12,512
21,493
Taken
28,849
11,342
Mitigated
11,449
6,956
Healing
3,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
I Jack Salt I
The Morrigan
12,464
2,506
0
704
7,124
2,934
0
3,964
3,160
38,323
3,375
L
Merlin
2,468
84
333
1,103
7,848
2,204
0
3,852
3,996
19,353
0
L
5,198
849
0
832
10,581
2,869
0
6,065
4,516
17,157
0
W
9,011
6,942
0
480
6,590
2,443
1,786
3,471
3,119
0
36,936
L
Cthulhu
old pa1nt
Cthulhu
4,846
353
0
1,346
10,420
6,376
0
4,709
5,711
16,928
0
W
Sylvanus
xxBEASTDAWGxx
Sylvanus
4,105
787
2,518
3,254
7,779
5,965
372
5,097
2,682
12,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,670
Gold Earned
19,285
153
Minions Killed
100
0
Camps Cleared
0
540,269
Distance Traveled
450,882
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,614
874
67
6
0
180,552
0
L
Merlin
6,327
575
37
3
0
139,269
0
L
Ah Puch
6,632
603
33
3
0
131,054
0
W
Rama
9,142
831
64
6
0
166,994
2
L
Cthulhu
6,326
575
30
3
0
180,559
1
W
Sylvanus
8,914
810
22
2
0
192,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role