Player Matchup

Ah Puch
Ah Puch
BWild88
Ah Puch
Level 54
God Stats
1W - 1L
1,899 SR
Queue Stats
23W - 21L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
IzzyIsSKII
Cthulhu
Level 73
God Stats
8W - 8L
1,650 SR
Queue Stats
281W - 254L
1,507 Elo+
Party 1
Cernunnos
Cernunnos
RobertRae98
Cernunnos
Level 120
God Stats
18W - 13L
1,695 SR
Queue Stats
295W - 271L
1,522 Elo+
Party 1
Team Averages
Level 82
1,748 SR
1,488 Elo+

VS

Team Averages
Level 105
1,503 SR
1,568 Elo+
Sun Wukong
Sun Wukong
BLADEGARR
Sun Wukong
Level 139
God Stats
2W - 0L
1,149 SR
Queue Stats
39W - 34L
1,579 Elo+
Party 2
Nu Wa
Nu Wa
HorayZombie401
Nu Wa
Level 72
God Stats
9W - 1L
1,705 SR
Queue Stats
22W - 12L
1,552 Elo+
Party 2
Heimdallr
Heimdallr
Trigerdude
Heimdallr
Level 105
God Stats
8W - 6L
1,655 SR
Queue Stats
49W - 40L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BWild88
Ah Puch
16
3 / 3 / 3
12,764
638
15,347
18,259
6,367
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
IzzyIsSKII
Cthulhu
16
6 / 8 / 4
12,932
647
14,759
26,300
16,860
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
RobertRae98
Cernunnos
16
3 / 7 / 3
12,374
619
11,093
20,635
7,535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BLADEGARR
Sun Wukong
17
8 / 0 / 8
15,033
752
18,686
21,156
25,363
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
4 / 8 / 11
13,179
659
19,881
15,063
5,429
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Trigerdude
Heimdallr
18
6 / 4 / 9
13,553
678
15,552
13,658
5,309
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
12
Kills
18
18
Deaths
12
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BLADEGARR
Sun Wukong
8
0
8
12
L
Ah Puch
BWild88
Ah Puch
3
3
3
1.5
W
4
8
11
1.19
L
Cthulhu
IzzyIsSKII
Cthulhu
6
8
4
1
L
Cernunnos
RobertRae98
Cernunnos
3
7
3
0.64
W
Heimdallr
Trigerdude
Heimdallr
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,199
Damage
54,119
65,194
Taken
49,877
30,762
Mitigated
36,101
18,146
Healing
4,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BLADEGARR
Sun Wukong
18,686
6,658
0
977
21,156
25,363
817
10,960
10,196
0
64,223
L
Ah Puch
BWild88
Ah Puch
15,347
27
174
6,566
18,259
6,367
496
6,281
11,978
61,652
0
W
19,881
3,881
71
1,391
15,063
5,429
630
9,989
5,074
49,044
0
L
Cthulhu
IzzyIsSKII
Cthulhu
14,759
859
705
6,504
26,300
16,860
0
7,607
18,693
54,024
0
L
Cernunnos
RobertRae98
Cernunnos
11,093
2,290
818
3,379
20,635
7,535
796
6,163
14,469
0
89,360
W
Heimdallr
Trigerdude
Heimdallr
15,552
8,005
0
2,155
13,658
5,309
2,285
9,187
4,471
0
69,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,070
Gold Earned
41,765
256
Minions Killed
229
0
Camps Cleared
0
1,043,618
Distance Traveled
1,100,648
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
15,033
752
78
4
0
433,309
1
L
Ah Puch
12,764
638
80
4
0
347,945
4
W
Nu Wa
13,179
659
47
2
0
297,003
0
L
Cthulhu
12,932
647
62
3
0
384,349
3
L
Cernunnos
12,374
619
114
6
0
311,324
2
W
Heimdallr
13,553
678
104
5
0
370,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role