Player Matchup

Apollo
Apollo
Chlorifate
Apollo
Level 16
God Stats
2W - 3L
1,598 SR
Queue Stats
38W - 26L
1,722 Elo+
Party 1
Merlin
Merlin
HeadlessBear03
Merlin
Level 24
God Stats
22W - 26L
1,432 SR
Queue Stats
51W - 49L
1,494 Elo+
Party 1
Bellona
Bellona
XZeBrAD
Bellona
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 76L
1,424 Elo+
Party 1
Team Averages
Level 35
1,510 SR
1,547 Elo+

VS

Team Averages
Level 76
1,620 SR
1,472 Elo+
King Arthur
King Arthur
 
King Arthur
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Momentum Kenny
Merlin
Level 92
God Stats
10W - 3L
1,794 SR
Queue Stats
83W - 51L
1,543 Elo+
Party 2
Cthulhu
Cthulhu
SavageBlackNose
Cthulhu
Level 18
God Stats
38W - 24L
1,566 SR
Queue Stats
78W - 90L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Chlorifate
Apollo
11
0 / 10 / 1
8,299
553
8,359
16,662
5,851
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 7 / 1
9,551
637
5,975
10,150
6,347
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
XZeBrAD
Bellona
10
1 / 4 / 0
8,146
543
6,049
15,314
6,294
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
8 / 1 / 12
11,249
750
15,539
16,649
15,450
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
8 / 2 / 8
10,632
709
10,379
6,660
2,549
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 0 / 11
10,365
691
9,533
12,738
6,346
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
3
Kills
21
21
Deaths
3
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
1
12
14
L
Apollo
Chlorifate
Apollo
0
10
1
0.05
L
2
7
1
0.36
W
8
2
8
6
W
5
0
11
10.5
L
Bellona
XZeBrAD
Bellona
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,383
Damage
35,451
42,126
Taken
36,047
18,492
Mitigated
24,345
3,203
Healing
11,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
15,539
2,718
147
5,173
16,649
15,450
885
2,975
13,202
0
39,437
L
Apollo
Chlorifate
Apollo
8,359
3,887
0
838
16,662
5,851
125
8,204
8,258
0
29,132
L
5,975
425
0
1,314
10,150
6,347
0
4,142
5,758
25,795
0
W
10,379
235
903
2,176
6,660
2,549
798
1,227
5,433
45,505
0
W
9,533
114
2,052
994
12,738
6,346
156
1,838
10,900
32,043
0
L
Bellona
XZeBrAD
Bellona
6,049
819
0
1,051
15,314
6,294
0
7,586
7,503
0
20,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,996
Gold Earned
32,246
97
Minions Killed
152
0
Camps Cleared
0
642,956
Distance Traveled
844,173
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,249
750
33
2
0
289,251
2
L
Apollo
8,299
553
39
3
0
219,141
0
L
Merlin
9,551
637
26
2
0
201,874
3
W
Merlin
10,632
709
65
4
0
239,725
4
W
Cthulhu
10,365
691
54
4
0
315,197
2
L
Bellona
8,146
543
32
2
0
221,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role