Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Lukanzy23
King Arthur
Level 69
God Stats
12W - 21L
1,400 SR
Queue Stats
359W - 364L
1,466 Elo+
Party 1
Neith
Neith
Manueliiito1996
Neith
Level 52
God Stats
12W - 20L
1,486 SR
Queue Stats
135W - 150L
1,345 Elo+
Party 1
Cthulhu
Cthulhu
javi1938
Cthulhu
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
61W - 67L
1,392 Elo+
Party 1
Merlin
Merlin
yahir1990omar
Merlin
Level 91
God Stats
2W - 4L
1,327 SR
Queue Stats
152W - 161L
1,464 Elo+
Party 1
Team Averages
Level 84
1,443 SR
1,433 Elo+

VS

Team Averages
Level 86
1,522 SR
1,515 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Cucaratia121
Vulcan
Level 69
God Stats
4W - 6L
1,507 SR
Queue Stats
4W - 6L
1,753 Elo+
Solo
Nike
Nike
Ghost Renegader
Nike
Level 66
God Stats
8W - 6L
1,503 SR
Queue Stats
145W - 180L
1,362 Elo+
Solo
Cthulhu
Cthulhu
Xuryi
Cthulhu
Level 62
God Stats
1W - 1L
1,601 SR
Queue Stats
72W - 73L
1,440 Elo+
Party 2
Ullr
Ullr
japha
Ullr
Level 78
God Stats
0W - 4L
1,501 SR
Queue Stats
110W - 96L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 0 / 0
4,317
720
1,975
2,983
753
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
Lukanzy23
King Arthur
6
0 / 0 / 0
3,573
596
1,943
2,293
1,065
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

5
0 / 0 / 0
3,343
557
1,342
2,167
658
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
javi1938
Cthulhu
5
0 / 0 / 0
3,620
603
767
3,503
1,149
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 0 / 0
4,149
692
1,082
1,519
440
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 0 / 0
3,649
608
1,462
2,486
648
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Vulcan
5
0 / 0 / 0
3,317
553
1,597
753
186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 1 / 0
3,737
623
877
3,494
1,565
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cthulhu
Xuryi
Cthulhu
1
0 / 0 / 0
2,693
449
0
435
106
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

Ullr
japha
Ullr
5
0 / 0 / 0
3,219
537
1,482
2,121
468
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
0
1
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Vulcan
0
0
0
0
L
0
1
0
0
W
King Arthur
Lukanzy23
King Arthur
0
0
0
0
W
0
0
0
0
L
Cthulhu
Xuryi
Cthulhu
0
0
0
0
L
Ullr
japha
Ullr
0
0
0
0
W
Cthulhu
javi1938
Cthulhu
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,109
Damage
5,418
12,465
Taken
9,289
4,065
Mitigated
2,973
4,595
Healing
3,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,975
568
0
1,711
2,983
753
0
175
2,808
0
20,179
L
Nu Wa
 
Nu Wa
1,462
484
0
1,211
2,486
648
0
1,082
1,404
15,748
0
L
Vulcan
1,597
1,129
0
0
753
186
0
406
297
10,774
0
L
877
184
0
1,098
3,494
1,565
0
0
3,294
0
16,312
W
King Arthur
Lukanzy23
King Arthur
1,943
497
0
1,103
2,293
1,065
0
78
2,067
0
9,867
W
1,342
430
123
1,086
2,167
658
97
457
1,710
0
11,006
L
Cthulhu
Xuryi
Cthulhu
0
0
0
0
435
106
0
0
435
1,141
0
L
Ullr
japha
Ullr
1,482
288
0
750
2,121
468
0
361
1,610
0
10,459
W
Cthulhu
javi1938
Cthulhu
767
0
111
461
3,503
1,149
0
1,299
2,204
11,994
0
W
1,082
110
0
0
1,519
440
0
1,050
469
22,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,002
Gold Earned
16,615
151
Minions Killed
93
0
Camps Cleared
0
585,333
Distance Traveled
464,296
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,317
720
43
7
0
130,119
2
L
Nu Wa
3,649
608
24
4
0
100,051
2
L
Vulcan
3,317
553
21
4
0
125,847
1
L
Nike
3,737
623
30
5
0
114,021
1
W
King Arthur
3,573
596
17
3
0
128,669
2
W
Neith
3,343
557
23
4
0
100,061
2
L
Cthulhu
2,693
449
1
0
0
13,626
0
L
Ullr
3,219
537
17
3
0
110,751
2
W
Cthulhu
3,620
603
22
4
0
124,308
1
W
Merlin
4,149
692
46
8
0
102,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role