Player Matchup

Cthulhu
Cthulhu
Darth_Shepherd
Cthulhu
Level 16
God Stats
2W - 3L
1,458 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Freya
Freya
Shia_LeBaouf
Freya
Level 27
God Stats
0W - 1L
1,510 SR
Queue Stats
3W - 3L
1,567 Elo+
Party 1
Sol
Sol
TheBruffmeister
Sol
Level 35
God Stats
3W - 3L
1,716 SR
Queue Stats
19W - 15L
1,412 Elo+
Party 1
Team Averages
Level 26
1,562 SR
1,493 Elo+

VS

Team Averages
Level 12
1,613 SR
1,428 Elo+
Anhur
Anhur
 
Anhur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,231 Elo+
Solo
Cthulhu
Cthulhu
Lcdiz
Cthulhu
Level 17
God Stats
5W - 3L
1,708 SR
Queue Stats
159W - 133L
1,498 Elo+
Solo
Awilix
Awilix
xStaticAddicx
Awilix
Level 12
God Stats
15W - 7L
1,632 SR
Queue Stats
34W - 35L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 8
9,013
601
5,754
13,191
5,562
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 10 / 1
10,022
668
9,626
14,714
4,329
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 9 / 4
9,386
626
5,426
12,232
3,450
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
0 / 6 / 13
9,591
639
3,576
11,045
4,671
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Lcdiz
Cthulhu
16
13 / 1 / 9
12,597
840
15,803
14,762
20,275
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
14 / 2 / 9
12,628
842
13,778
10,056
4,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
9
Kills
27
27
Deaths
9
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
6
13
1.08
L
0
8
8
0.5
W
Cthulhu
Lcdiz
Cthulhu
13
1
9
17.5
L
6
10
1
0.65
L
3
9
4
0.56
W
14
2
9
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,806
Damage
33,157
40,137
Taken
35,863
13,341
Mitigated
29,244
4,264
Healing
4,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,576
1,724
0
416
11,045
4,671
109
9,081
1,964
0
9,381
L
5,754
752
0
445
13,191
5,562
0
5,644
7,267
20,929
0
W
Cthulhu
Lcdiz
Cthulhu
15,803
991
780
2,224
14,762
20,275
50
6,975
7,787
69,411
0
L
9,626
3,035
0
2,363
14,714
4,329
0
4,945
9,519
22,626
0
L
5,426
1,488
0
1,456
12,232
3,450
0
4,604
7,453
22,312
0
W
13,778
4,623
0
1,281
10,056
4,298
1,287
5,184
4,872
0
53,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,421
Gold Earned
34,816
102
Minions Killed
147
0
Camps Cleared
0
652,888
Distance Traveled
828,472
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,591
639
12
1
0
251,359
1
L
Cthulhu
9,013
601
41
3
0
222,777
1
W
Cthulhu
12,597
840
84
6
0
267,977
0
L
Freya
10,022
668
30
2
0
199,828
2
L
Sol
9,386
626
31
2
0
230,283
1
W
Awilix
12,628
842
51
3
0
309,136
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role