Player Matchup

Fenrir
Fenrir
HIKAGEKANASHIMI
Fenrir
Level 8
God Stats
1W - 0L
1,254 SR
Queue Stats
4W - 2L
1,587 Elo+
Party 1
Arachne
Arachne
WAR_CRAP234
Arachne
Level 26
God Stats
4W - 2L
1,491 SR
Queue Stats
71W - 76L
1,405 Elo+
Solo
Cthulhu
Cthulhu
lI-SeVeN-Il
Cthulhu
Level 42
God Stats
2W - 0L
1,352 SR
Queue Stats
3W - 2L
1,587 Elo+
Party 1
Team Averages
Level 25
1,366 SR
1,526 Elo+

VS

Team Averages
Level 14
1,416 SR
1,219 Elo+
Heimdallr
Heimdallr
Kashius Jr
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 30L
1,107 Elo+
Party 2
Nu Wa
Nu Wa
a hamburglar101
Nu Wa
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 15L
1,500 Elo+
Party 2
Geb
Geb
adrigamer7299
Geb
Level 7
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 7L
1,051 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 8
10,571
705
5,248
8,376
3,335
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
WAR_CRAP234
Arachne
13
7 / 1 / 6
11,138
743
10,864
11,217
5,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
lI-SeVeN-Il
Cthulhu
15
6 / 3 / 11
11,279
752
10,375
11,967
15,741
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Kashius Jr
Heimdallr
13
2 / 9 / 2
9,671
645
4,524
12,031
5,769
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
3 / 6 / 1
10,434
696
8,151
12,039
6,789
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

9
0 / 5 / 2
8,155
544
2,083
8,449
5,574
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
19
Kills
5
5
Deaths
20
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
L
Heimdallr
Kashius Jr
Heimdallr
2
9
2
0.33
W
Arachne
WAR_CRAP234
Arachne
7
1
6
10
L
3
6
1
0.58
L
0
5
2
0.2
W
Cthulhu
lI-SeVeN-Il
Cthulhu
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,487
Damage
14,758
31,560
Taken
32,519
24,688
Mitigated
18,132
9,815
Healing
697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,248
1,018
588
779
8,376
3,335
1,166
2,846
5,530
0
15,000
L
Heimdallr
Kashius Jr
Heimdallr
4,524
4,181
0
0
12,031
5,769
30
3,289
8,517
0
23,067
W
Arachne
WAR_CRAP234
Arachne
10,864
7,823
391
5,710
11,217
5,612
1,129
2,563
8,654
0
54,170
L
8,151
3,333
0
697
12,039
6,789
162
4,840
6,899
33,553
207
L
2,083
274
0
0
8,449
5,574
21
1,521
6,728
5,677
404
W
Cthulhu
lI-SeVeN-Il
Cthulhu
10,375
163
523
1,824
11,967
15,741
82
4,796
7,171
56,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,988
Gold Earned
28,260
158
Minions Killed
96
0
Camps Cleared
0
818,238
Distance Traveled
620,577
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,571
705
18
1
0
302,252
0
L
Heimdallr
9,671
645
50
3
0
210,085
0
W
Arachne
11,138
743
73
5
0
248,894
1
L
Nu Wa
10,434
696
38
3
0
224,183
0
L
Geb
8,155
544
8
1
0
186,309
0
W
Cthulhu
11,279
752
67
4
0
267,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role