Player Matchup

Merlin
Merlin
AverageAsianJoe
Merlin
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Rhaaast
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
SgroiBoy81
Chaac
Level 154
God Stats
2W - 0L
1,352 SR
Queue Stats
28W - 12L
1,780 Elo+
Party 2
Team Averages
Level 103
1,451 SR
1,593 Elo+

VS

Team Averages
Level 17
1,494 SR
1,468 Elo+
Ah Puch
Ah Puch
ChrisSmileyFace
Ah Puch
Level 7
God Stats
18W - 18L
1,608 SR
Queue Stats
224W - 187L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
UnholyFaceXD
Ne Zha
Level 23
God Stats
3W - 5L
1,500 SR
Queue Stats
201W - 157L
1,486 Elo+
Party 1
Heimdallr
Heimdallr
jebriel
Heimdallr
Level 22
God Stats
9W - 16L
1,374 SR
Queue Stats
130W - 162L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 16
9,331
848
7,108
5,009
1,678
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Rhaaast
Fenrir
12
6 / 1 / 15
8,967
815
5,531
11,438
4,093
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
13
13 / 1 / 9
9,958
905
11,567
11,368
10,088
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
7,199
654
8,037
8,033
2,488
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
10
2 / 9 / 0
8,388
763
8,290
9,385
3,064
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
jebriel
Heimdallr
10
0 / 8 / 2
7,270
661
5,003
10,816
3,968
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
24
Kills
2
3
Deaths
24
40
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
16
13
L
0
7
2
0.14
W
Fenrir
Rhaaast
Fenrir
6
1
15
13.5
W
Chaac
13
1
9
17.5
L
Ne Zha
2
9
0
0.22
L
Heimdallr
jebriel
Heimdallr
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,206
Damage
21,330
27,815
Taken
28,234
15,859
Mitigated
9,520
9,386
Healing
2,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,108
708
0
1,515
5,009
1,678
932
1,103
3,906
45,449
0
L
8,037
1,119
0
872
8,033
2,488
0
1,267
6,691
17,933
0
W
Fenrir
Rhaaast
Fenrir
5,531
1,666
0
2,388
11,438
4,093
273
3,327
8,111
0
10,018
W
Chaac
11,567
3,951
0
5,483
11,368
10,088
1,201
3,665
7,703
0
31,209
L
Ne Zha
8,290
3,032
0
740
9,385
3,064
0
2,917
6,343
0
30,708
L
Heimdallr
jebriel
Heimdallr
5,003
2,185
263
701
10,816
3,968
0
2,996
7,570
0
29,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,256
Gold Earned
22,857
134
Minions Killed
103
0
Camps Cleared
0
625,724
Distance Traveled
507,784
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,331
848
88
8
0
173,967
1
L
Ah Puch
7,199
654
19
2
0
162,806
0
W
Fenrir
8,967
815
12
1
0
214,305
0
W
Chaac
9,958
905
34
3
0
237,452
2
L
Ne Zha
8,388
763
43
4
0
182,901
3
L
Heimdallr
7,270
661
41
4
0
162,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role