Player Matchup

Hera
Hera
DarkCelebrimbor
Hera
Level 21
God Stats
7W - 7L
1,374 SR
Queue Stats
20W - 38L
1,154 Elo+
Solo
Sol
Sol
RissaStar
Sol
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 28L
1,045 Elo+
Party 2
Cthulhu
Cthulhu
Trevman615
Cthulhu
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 34L
968 Elo+
Party 2
Team Averages
Level 49
1,458 SR
1,056 Elo+

VS

Team Averages
Level 25
1,363 SR
1,101 Elo+
Ah Muzen Cab
Ah Muzen Cab
Blaze Hellstorm
Ah Muzen Cab
Level 26
God Stats
2W - 2L
1,207 SR
Queue Stats
16W - 58L
1,021 Elo+
Party 1
Chang'e
Chang'e
Siloide
Chang'e
Level 27
God Stats
6W - 8L
1,377 SR
Queue Stats
28W - 53L
1,113 Elo+
Party 1
Yemoja
Yemoja
SmiteyMcBitey
Yemoja
Level 21
God Stats
21W - 16L
1,505 SR
Queue Stats
203W - 284L
1,169 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
10,020
557
7,815
6,459
1,869
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 6 / 8
10,701
595
7,146
14,208
5,015
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Trevman615
Cthulhu
16
10 / 7 / 1
13,961
776
29,698
26,997
22,003
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Blaze Hellstorm
Ah Muzen Cab
13
6 / 6 / 6
11,242
625
12,322
19,777
6,590
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Siloide
Chang'e
17
10 / 1 / 6
13,109
728
17,973
21,166
18,065
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 4 / 15
12,033
669
9,715
16,494
15,970
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
11
Kills
18
18
Deaths
11
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Blaze Hellstorm
Ah Muzen Cab
6
6
6
1.5
L
1
5
3
0.5
L
0
6
8
0.67
W
Chang'e
Siloide
Chang'e
10
1
6
13
W
2
4
15
2.38
L
Cthulhu
Trevman615
Cthulhu
10
7
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,659
Damage
40,010
47,664
Taken
57,437
28,887
Mitigated
40,625
3,665
Healing
34,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Blaze Hellstorm
Ah Muzen Cab
12,322
6,344
0
6,336
19,777
6,590
661
15,769
4,008
0
42,101
L
7,815
2,371
0
0
6,459
1,869
0
2,427
3,907
27,060
0
L
7,146
1,164
0
2,664
14,208
5,015
0
7,979
5,945
27,411
0
W
Chang'e
Siloide
Chang'e
17,973
3,631
7,699
14,463
21,166
18,065
1,455
16,206
4,960
48,978
0
W
9,715
638
3,445
2,113
16,494
15,970
512
12,710
3,784
40,552
0
L
Cthulhu
Trevman615
Cthulhu
29,698
725
401
600
26,997
22,003
0
16,196
10,096
71,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,682
Gold Earned
36,384
163
Minions Killed
173
0
Camps Cleared
0
848,662
Distance Traveled
801,013
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,242
625
61
3
0
241,740
0
L
Hera
10,020
557
50
3
0
201,961
5
L
Sol
10,701
595
40
2
0
328,161
0
W
Chang'e
13,109
728
62
3
0
292,422
0
W
Yemoja
12,033
669
50
3
0
266,851
0
L
Cthulhu
13,961
776
73
4
0
318,540
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role