Player Matchup

Fenrir
Fenrir
Maverett
Fenrir
Level 41
God Stats
5W - 6L
1,152 SR
Queue Stats
11W - 23L
1,012 Elo+
Party 1
Cthulhu
Cthulhu
Sly1087
Cthulhu
Level 13
God Stats
0W - 3L
1,334 SR
Queue Stats
0W - 7L
962 Elo+
Solo
Janus
Janus
Tater926
Janus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 28
1,329 SR
1,158 Elo+

VS

Team Averages
Level 41
1,716 SR
1,267 Elo+
Cthulhu
Cthulhu
Buziiz
Cthulhu
Level 29
God Stats
11W - 3L
1,732 SR
Queue Stats
116W - 104L
1,187 Elo+
Party 2
Anhur
Anhur
MrBean111111
Anhur
Level 87
God Stats
5W - 0L
1,702 SR
Queue Stats
37W - 18L
1,519 Elo+
Solo
Yemoja
Yemoja
pdmcp
Yemoja
Level 8
God Stats
3W - 3L
1,714 SR
Queue Stats
4W - 13L
1,095 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Maverett
Fenrir
15
5 / 5 / 6
11,819
622
9,172
14,376
5,148
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Sly1087
Cthulhu
15
5 / 7 / 6
12,175
641
14,117
18,014
8,593
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Tater926
Janus
15
3 / 5 / 9
11,747
618
11,741
10,055
3,172
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Buziiz
Cthulhu
15
5 / 4 / 6
12,167
640
8,290
18,279
10,670
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
12 / 2 / 3
14,564
767
21,281
13,403
4,476
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
pdmcp
Yemoja
13
0 / 7 / 6
10,504
553
4,143
13,978
14,478
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
32
13
Kills
17
17
Deaths
13
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Buziiz
Cthulhu
5
4
6
2
L
Fenrir
Maverett
Fenrir
5
5
6
1.6
W
12
2
3
6.75
L
Cthulhu
Sly1087
Cthulhu
5
7
6
1.14
L
Janus
Tater926
Janus
3
5
9
1.5
W
Yemoja
pdmcp
Yemoja
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,030
Damage
33,714
42,445
Taken
45,660
16,913
Mitigated
29,624
4,689
Healing
11,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Buziiz
Cthulhu
8,290
113
1,152
1,518
18,279
10,670
66
13,195
5,084
34,318
0
L
Fenrir
Maverett
Fenrir
9,172
2,189
533
2,960
14,376
5,148
548
4,107
10,269
0
41,080
W
21,281
13,474
0
6,433
13,403
4,476
1,669
7,235
6,168
0
102,655
L
Cthulhu
Sly1087
Cthulhu
14,117
684
262
548
18,014
8,593
324
5,066
12,948
57,077
0
L
Janus
Tater926
Janus
11,741
1,337
0
386
10,055
3,172
724
3,351
6,704
39,332
0
W
Yemoja
pdmcp
Yemoja
4,143
1,498
1,448
1,000
13,978
14,478
287
5,764
8,214
23,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,741
Gold Earned
37,235
172
Minions Killed
191
0
Camps Cleared
0
959,118
Distance Traveled
903,676
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,167
640
43
2
0
330,766
0
L
Fenrir
11,819
622
61
3
0
333,874
2
W
Anhur
14,564
767
124
7
0
279,178
6
L
Cthulhu
12,175
641
63
3
0
297,874
6
L
Janus
11,747
618
48
3
0
327,370
0
W
Yemoja
10,504
553
24
1
0
293,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role