Player Matchup

Janus
Janus
BlackDeathV7
Janus
Level 108
God Stats
2W - 5L
1,557 SR
Queue Stats
166W - 133L
1,576 Elo+
Party 2
Cthulhu
Cthulhu
Red Death V1
Cthulhu
Level 77
God Stats
8W - 9L
1,634 SR
Queue Stats
121W - 113L
1,555 Elo+
Party 2
Horus
Horus
xxSanDyB3aChxx
Horus
Level 84
God Stats
1W - 1L
1,781 SR
Queue Stats
108W - 109L
1,509 Elo+
Party 2
Team Averages
Level 90
1,657 SR
1,546 Elo+

VS

Team Averages
Level 97
1,503 SR
1,600 Elo+
Kuzenbo
Kuzenbo
EnterNewUserID
Kuzenbo
Level 85
God Stats
2W - 0L
1,685 SR
Queue Stats
11W - 8L
1,608 Elo+
Party 1
Rama
Rama
MinuteMaidPunch
Rama
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,585 Elo+
Party 1
Guan Yu
Guan Yu
Rageatmygame
Guan Yu
Level 97
God Stats
4W - 0L
1,324 SR
Queue Stats
33W - 32L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 9
14,451
602
18,983
20,441
5,469
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Red Death V1
Cthulhu
20
14 / 6 / 3
17,384
724
26,915
28,208
30,970
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 7 / 11
14,731
614
17,730
27,607
32,444
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 7 / 11
15,388
641
18,202
29,276
41,374
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
9 / 8 / 6
15,822
659
18,547
22,430
8,581
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Rageatmygame
Guan Yu
20
6 / 4 / 11
16,568
690
22,982
34,118
40,157
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
48
19
Kills
20
20
Deaths
19
23
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
7
9
0.93
W
5
7
11
1.5
W
9
8
6
1.5
W
Guan Yu
Rageatmygame
Guan Yu
6
4
11
2.88
L
Cthulhu
Red Death V1
Cthulhu
14
6
3
2.58
L
3
7
11
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,628
Damage
59,731
76,256
Taken
85,824
68,883
Mitigated
90,112
27,216
Healing
28,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,983
244
492
4,828
20,441
5,469
1,877
6,364
13,852
89,994
0
W
18,202
4,187
0
2,231
29,276
41,374
996
15,543
13,498
78,558
0
W
18,547
12,523
0
4,417
22,430
8,581
1,739
14,019
8,236
0
94,089
W
Guan Yu
Rageatmygame
Guan Yu
22,982
3,921
3,552
18,575
34,118
40,157
723
17,040
16,603
1,271
74,599
L
Cthulhu
Red Death V1
Cthulhu
26,915
614
3,989
6,577
28,208
30,970
600
5,989
21,930
99,337
0
L
17,730
9,723
2,885
8,445
27,607
32,444
1,049
6,513
20,642
145
46,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,566
Gold Earned
47,778
277
Minions Killed
251
0
Camps Cleared
0
1,280,361
Distance Traveled
1,217,171
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
14,451
602
104
4
0
417,798
5
W
Kuzenbo
15,388
641
75
3
0
423,169
1
W
Rama
15,822
659
99
4
0
329,319
3
W
Guan Yu
16,568
690
77
3
0
464,683
2
L
Cthulhu
17,384
724
121
5
0
477,234
2
L
Horus
14,731
614
52
2
0
385,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role