Player Matchup

Hercules
Hercules
DemonicHealer
Hercules
Level 128
God Stats
107W - 59L
1,813 SR
Queue Stats
765W - 528L
1,692 Elo+
Party 1
Bellona
Bellona
MecaLibro
Bellona
Level 80
God Stats
38W - 14L
1,564 SR
Queue Stats
327W - 272L
1,547 Elo+
Party 1
Zhong Kui
Zhong Kui
Yuuke
Zhong Kui
Level 152
God Stats
7W - 1L
1,736 SR
Queue Stats
255W - 146L
1,751 Elo+
Party 1
Team Averages
Level 120
1,704 SR
1,663 Elo+

VS

Team Averages
Level 51
1,438 SR
1,279 Elo+
Fenrir
Fenrir
RmA_08
Fenrir
Level 29
God Stats
1W - 1L
1,462 SR
Queue Stats
12W - 28L
1,262 Elo+
Party 2
Cthulhu
Cthulhu
WiSeTeC17
Cthulhu
Level 66
God Stats
2W - 2L
1,331 SR
Queue Stats
50W - 53L
1,332 Elo+
Party 2
Vulcan
Vulcan
XxISpanK3rIxX
Vulcan
Level 57
God Stats
4W - 4L
1,521 SR
Queue Stats
12W - 26L
1,243 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DemonicHealer
Hercules
15
6 / 2 / 9
11,931
663
13,440
19,879
20,107
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bellona
MecaLibro
Bellona
15
5 / 3 / 9
12,170
676
6,071
14,984
11,244
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Yuuke
Zhong Kui
17
7 / 1 / 9
13,016
723
17,204
18,518
13,424
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RmA_08
Fenrir
13
3 / 9 / 1
11,581
643
3,505
16,103
6,573
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
WiSeTeC17
Cthulhu
15
2 / 5 / 4
12,112
673
13,262
19,947
22,933
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 4 / 3
10,429
579
13,673
7,851
4,551
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
18
Kills
6
6
Deaths
18
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
DemonicHealer
Hercules
6
2
9
5.25
W
Bellona
MecaLibro
Bellona
5
3
9
3.17
L
Fenrir
RmA_08
Fenrir
3
9
1
0.39
L
Cthulhu
WiSeTeC17
Cthulhu
2
5
4
0.8
L
1
4
3
0.63
W
Zhong Kui
Yuuke
Zhong Kui
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,715
Damage
30,440
53,381
Taken
43,901
44,775
Mitigated
34,057
30,022
Healing
3,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DemonicHealer
Hercules
13,440
5,113
0
11,736
19,879
20,107
748
9,503
10,376
0
41,769
W
Bellona
MecaLibro
Bellona
6,071
1,744
0
6,239
14,984
11,244
315
8,374
6,610
71
51,905
L
Fenrir
RmA_08
Fenrir
3,505
981
0
1,083
16,103
6,573
0
5,898
9,955
0
24,406
L
Cthulhu
WiSeTeC17
Cthulhu
13,262
384
503
1,497
19,947
22,933
0
9,082
10,385
45,752
0
L
13,673
5,740
0
206
7,851
4,551
0
2,837
4,761
51,254
0
W
Zhong Kui
Yuuke
Zhong Kui
17,204
3,847
0
12,047
18,518
13,424
2,843
9,547
8,971
90,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,117
Gold Earned
34,122
236
Minions Killed
160
0
Camps Cleared
0
1,027,969
Distance Traveled
925,033
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,931
663
29
2
0
348,383
6
W
Bellona
12,170
676
50
3
0
370,559
2
L
Fenrir
11,581
643
32
2
0
291,454
2
L
Cthulhu
12,112
673
52
3
0
304,766
4
L
Vulcan
10,429
579
76
4
0
328,813
3
W
Zhong Kui
13,016
723
157
9
0
309,027
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role