Player Matchup

Hel
Hel
DarraghTC
Hel
Level 30
God Stats
3W - 2L
1,715 SR
Queue Stats
145W - 148L
1,452 Elo+
Party 1
Khepri
Khepri
VilifiedVegas
Khepri
Level 70
God Stats
8W - 8L
1,560 SR
Queue Stats
124W - 124L
1,400 Elo+
Party 1
Mercury
Mercury
l Spicy I
Mercury
Level 24
God Stats
8W - 7L
1,515 SR
Queue Stats
45W - 23L
1,373 Elo+
Party 1
Team Averages
Level 41
1,597 SR
1,408 Elo+

VS

Team Averages
Level 13
1,421 SR
1,354 Elo+
Chaac
Chaac
Hectortzintzun20
Chaac
Level 28
God Stats
24W - 31L
1,501 SR
Queue Stats
32W - 40L
1,403 Elo+
Solo
Mulan
Mulan
Surge Ven0m8625
Mulan
Level 3
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
iarcherkiller
Yemoja
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,160 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 19
12,977
763
19,337
14,327
6,429
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
9 / 0 / 12
13,415
789
7,694
12,213
17,167
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
l Spicy I
Mercury
16
10 / 2 / 12
12,602
741
18,659
16,018
6,747
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 1
10,300
606
13,010
19,701
15,223
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 16 / 1
11,021
648
7,668
23,597
15,919
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

12
0 / 7 / 4
10,178
599
7,097
16,118
9,927
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
10
29
Kills
4
5
Deaths
30
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
3
19
6.5
L
2
7
1
0.36
L
2
16
1
0.16
W
9
0
12
15
L
0
7
4
0.29
W
Mercury
l Spicy I
Mercury
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,690
Damage
27,775
42,558
Taken
59,416
30,343
Mitigated
41,069
23,085
Healing
9,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,337
4,170
10,524
7,294
14,327
6,429
710
1,929
12,204
38,167
0
L
13,010
5,148
0
6,915
19,701
15,223
0
10,668
9,033
0
46,045
L
7,668
2,129
0
593
23,597
15,919
0
8,442
15,155
0
27,872
W
7,694
1,450
525
2,374
12,213
17,167
686
3,017
8,921
29,623
0
L
7,097
2,538
1,441
540
16,118
9,927
36
7,980
8,138
28,638
0
W
Mercury
l Spicy I
Mercury
18,659
10,455
489
1,879
16,018
6,747
1,806
2,163
13,584
0
45,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,994
Gold Earned
31,499
126
Minions Killed
108
0
Camps Cleared
0
841,698
Distance Traveled
745,853
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,977
763
41
2
0
283,164
0
L
Chaac
10,300
606
50
3
0
286,066
1
L
Mulan
11,021
648
31
2
0
230,256
2
W
Khepri
13,415
789
35
2
0
225,808
0
L
Yemoja
10,178
599
27
2
0
229,531
0
W
Mercury
12,602
741
50
3
0
332,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role