Player Matchup

Merlin
Merlin
RenderG
Merlin
Level 11
God Stats
3W - 4L
1,500 SR
Queue Stats
5W - 7L
1,219 Elo+
Solo
Fenrir
Fenrir
Rexeez
Fenrir
Level 16
God Stats
1W - 1L
1,751 SR
Queue Stats
9W - 16L
1,300 Elo+
Party 1
Neith
Neith
Scaretree93
Neith
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 11L
1,279 Elo+
Solo
Hel
Hel
Xepheus
Hel
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,385 Elo+
Party 1
Sol
Sol
xXmatecosidooXx
Sol
Level 7
God Stats
1W - 2L
1,382 SR
Queue Stats
2W - 3L
1,628 Elo+
Solo
Team Averages
Level 12
1,527 SR
1,362 Elo+

VS

Team Averages
Level 15
1,544 SR
1,483 Elo+
Mercury
Mercury
CoffeeMixer32
Mercury
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 2L
1,707 Elo+
Party 3
Chang'e
Chang'e
Generical
Chang'e
Level 11
God Stats
3W - 2L
1,515 SR
Queue Stats
15W - 9L
1,427 Elo+
Party 2
Mulan
Mulan
JirnayaTvar
Mulan
Level 13
God Stats
3W - 1L
1,703 SR
Queue Stats
20W - 20L
1,382 Elo+
Solo
Chiron
Chiron
grosengin
Chiron
Level 11
God Stats
6W - 2L
1,500 SR
Queue Stats
21W - 26L
1,253 Elo+
Party 2
Hera
Hera
lakipro1
Hera
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 2L
1,645 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RenderG
Merlin
15
1 / 3 / 4
9,218
922
7,901
9,216
3,919
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Rexeez
Fenrir
16
7 / 11 / 3
11,479
1,148
8,844
19,306
12,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
0 / 8 / 4
8,740
874
8,186
14,593
6,037
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
15
4 / 12 / 5
9,937
994
13,850
19,354
7,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 10 / 6
9,330
933
6,064
16,726
6,163
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
18
20 / 2 / 11
13,207
1,321
23,291
9,040
3,721
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Generical
Chang'e
18
6 / 3 / 23
11,557
1,156
9,350
10,575
6,581
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 3 / 16
11,223
1,122
11,063
12,985
7,835
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
grosengin
Chiron
17
2 / 4 / 19
10,185
1,019
8,652
10,444
3,725
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
19
8 / 1 / 24
12,340
1,234
23,726
7,768
3,133
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
137
13
Kills
44
44
Deaths
13
22
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Mercury
20
2
11
12.75
W
Chang'e
Generical
Chang'e
6
3
23
5.83
W
8
3
16
5.33
L
Merlin
RenderG
Merlin
1
3
4
1
L
Fenrir
Rexeez
Fenrir
7
11
3
0.77
L
0
8
4
0.25
L
Hel
4
12
5
0.54
W
Chiron
grosengin
Chiron
2
4
19
2.88
W
Hera
8
1
24
20
L
1
10
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,845
Damage
76,082
79,195
Taken
50,812
36,460
Mitigated
24,995
7,021
Healing
11,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
23,291
11,486
0
0
9,040
3,721
0
5,037
4,003
0
33,390
W
Chang'e
Generical
Chang'e
9,350
753
3,136
3,610
10,575
6,581
0
5,547
5,028
33,962
0
W
11,063
952
0
746
12,985
7,835
0
8,535
4,450
320
17,906
L
Merlin
RenderG
Merlin
7,901
348
0
136
9,216
3,919
0
4,869
4,347
23,486
0
L
Fenrir
Rexeez
Fenrir
8,844
2,105
0
145
19,306
12,345
0
8,377
10,929
0
15,276
L
8,186
3,667
0
499
14,593
6,037
0
6,042
8,551
0
30,969
L
Hel
13,850
744
2,877
2,203
19,354
7,996
0
8,131
11,223
17,982
0
W
Chiron
grosengin
Chiron
8,652
2,988
809
1,921
10,444
3,725
0
5,805
4,639
0
22,746
W
Hera
23,726
5,215
0
1,438
7,768
3,133
0
2,891
4,877
41,647
0
L
6,064
1,354
0
1,161
16,726
6,163
0
5,977
10,749
13,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,704
Gold Earned
58,512
121
Minions Killed
179
7
Camps Cleared
5
806,417
Distance Traveled
932,659
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,207
1,321
17
2
2
214,873
0
W
Chang'e
11,557
1,156
69
7
0
187,481
0
W
Mulan
11,223
1,122
14
1
0
179,217
0
L
Merlin
9,218
922
31
3
1
159,509
0
L
Fenrir
11,479
1,148
8
1
5
172,160
0
L
Neith
8,740
874
59
6
1
144,408
0
L
Hel
9,937
994
10
1
0
172,540
0
W
Chiron
10,185
1,019
23
2
1
158,039
1
W
Hera
12,340
1,234
56
6
2
193,049
0
L
Sol
9,330
933
13
1
0
157,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role