Player Matchup

Cthulhu
Cthulhu
An_Army_of_Deer
Cthulhu
Level 84
God Stats
7W - 3L
1,500 SR
Queue Stats
23W - 9L
1,500 Elo+
Party 1
Thanatos
Thanatos
Dungrave
Thanatos
Level 28
God Stats
7W - 3L
1,428 SR
Queue Stats
44W - 28L
1,535 Elo+
Party 1
Nox
Nox
GeNeRaTiOnZ_x
Nox
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,337 Elo+
Party 1
Team Averages
Level 62
1,476 SR
1,457 Elo+

VS

Team Averages
Level 39
1,512 SR
1,499 Elo+
Cthulhu
Cthulhu
BOOMrRANG
Cthulhu
Level 70
God Stats
0W - 2L
1,500 SR
Queue Stats
257W - 236L
1,432 Elo+
Party 2
Fenrir
Fenrir
Pablo N Go4339
Fenrir
Level 18
God Stats
1W - 3L
1,469 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Neith
Neith
Raggin7919
Neith
Level 29
God Stats
6W - 6L
1,567 SR
Queue Stats
22W - 26L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 19
11,643
776
10,805
16,218
14,896
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Dungrave
Thanatos
16
19 / 3 / 2
12,931
862
15,141
13,303
5,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
4 / 0 / 13
10,500
700
6,139
8,270
3,229
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BOOMrRANG
Cthulhu
13
2 / 8 / 0
9,496
633
11,861
16,993
10,748
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
1 / 8 / 2
8,748
583
4,658
14,002
6,805
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
10
0 / 10 / 1
8,144
543
4,467
12,505
3,452
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
6
26
Kills
3
5
Deaths
26
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
2
19
6.25
L
Cthulhu
BOOMrRANG
Cthulhu
2
8
0
0.25
W
Thanatos
Dungrave
Thanatos
19
3
2
6.67
W
4
0
13
10.5
L
1
8
2
0.25
L
Neith
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,085
Damage
20,986
37,791
Taken
43,500
23,785
Mitigated
21,005
17,409
Healing
3,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,805
997
499
2,853
16,218
14,896
0
4,544
11,674
38,418
0
L
Cthulhu
BOOMrRANG
Cthulhu
11,861
506
186
1,132
16,993
10,748
0
6,222
10,771
35,294
0
W
Thanatos
Dungrave
Thanatos
15,141
3,633
0
12,021
13,303
5,660
0
3,832
9,471
0
54,844
W
6,139
334
0
2,036
8,270
3,229
1,444
4,104
4,166
42,634
0
L
4,658
1,060
0
717
14,002
6,805
0
4,855
9,147
0
16,955
L
Neith
4,467
2,227
0
1,789
12,505
3,452
0
5,967
6,538
0
27,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,074
Gold Earned
26,388
161
Minions Killed
123
0
Camps Cleared
0
866,471
Distance Traveled
705,749
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,643
776
41
3
0
289,149
1
L
Cthulhu
9,496
633
63
4
0
254,773
4
W
Thanatos
12,931
862
63
4
0
299,010
3
W
Nox
10,500
700
57
4
0
278,312
1
L
Fenrir
8,748
583
18
1
0
242,863
2
L
Neith
8,144
543
42
3
0
208,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role