Player Matchup

Odin
Odin
Angeloyrs
Odin
Level 83
God Stats
2W - 2L
1,187 SR
Queue Stats
33W - 33L
1,407 Elo+
Party 2
Fenrir
Fenrir
TW_Crocheur
Fenrir
Level 19
God Stats
1W - 3L
1,375 SR
Queue Stats
5W - 16L
989 Elo+
Party 2
Medusa
Medusa
ZABERMEESTER
Medusa
Level 16
God Stats
9W - 14L
1,196 SR
Queue Stats
15W - 23L
1,111 Elo+
Solo
Team Averages
Level 39
1,253 SR
1,169 Elo+

VS

Team Averages
Level 37
1,430 SR
1,217 Elo+
Kuzenbo
Kuzenbo
FoxTrinity
Kuzenbo
Level 23
God Stats
1W - 0L
1,290 SR
Queue Stats
31W - 47L
1,130 Elo+
Solo
Zhong Kui
Zhong Kui
e939du
Zhong Kui
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 19L
1,213 Elo+
Party 1
Apollo
Apollo
rasputinRuso
Apollo
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
1 / 9 / 2
10,803
540
3,662
17,001
6,720
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
13
0 / 14 / 4
10,861
543
3,731
20,708
7,686
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
18
7 / 4 / 2
13,836
692
19,892
23,196
9,663
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FoxTrinity
Kuzenbo
15
2 / 2 / 14
12,307
615
8,564
13,863
25,645
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
e939du
Zhong Kui
17
8 / 4 / 12
13,822
691
15,807
13,784
9,739
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
18
12 / 4 / 7
14,849
742
16,611
12,298
6,213
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
8
Kills
22
27
Deaths
10
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Odin
1
9
2
0.22
W
Kuzenbo
FoxTrinity
Kuzenbo
2
2
14
4.5
L
Fenrir
0
14
4
0.14
L
Medusa
7
4
2
2
W
Zhong Kui
e939du
Zhong Kui
8
4
12
3.5
W
Apollo
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,285
Damage
40,982
60,905
Taken
39,945
24,069
Mitigated
41,597
12,278
Healing
5,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
3,662
1,682
183
329
17,001
6,720
603
6,021
10,855
0
18,885
W
Kuzenbo
FoxTrinity
Kuzenbo
8,564
2,319
0
923
13,863
25,645
0
49
13,814
32,395
0
L
Fenrir
3,731
1,311
258
1,044
20,708
7,686
65
10,610
9,873
0
14,951
L
Medusa
19,892
10,358
627
9,837
23,196
9,663
161
8,357
14,564
0
123,767
W
Zhong Kui
e939du
Zhong Kui
15,807
1,676
0
3,583
13,784
9,739
425
48
13,736
43,490
0
W
Apollo
16,611
9,872
0
1,054
12,298
6,213
2,913
20
12,278
0
67,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,500
Gold Earned
40,978
203
Minions Killed
160
0
Camps Cleared
0
868,042
Distance Traveled
949,740
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,803
540
26
1
0
296,269
2
W
Kuzenbo
12,307
615
29
1
0
373,608
2
L
Fenrir
10,861
543
20
1
0
268,413
0
L
Medusa
13,836
692
157
8
0
303,360
0
W
Zhong Kui
13,822
691
32
2
0
287,938
0
W
Apollo
14,849
742
99
5
0
288,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role