Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 26
God Stats
1W - 0L
1,530 SR
Queue Stats
25W - 30L
1,351 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 17
God Stats
22W - 17L
1,500 SR
Queue Stats
30W - 26L
1,460 Elo+
Solo
Loki
Loki
A Kings Reality
Loki
Level 17
God Stats
16W - 15L
1,397 SR
Queue Stats
18W - 23L
1,290 Elo+
Solo
Cthulhu
Cthulhu
PoopUSmiled
Cthulhu
Level 17
God Stats
4W - 5L
1,689 SR
Queue Stats
46W - 50L
1,366 Elo+
Solo
Fenrir
Fenrir
TTV_nightmarebos
Fenrir
Level 6
God Stats
2W - 5L
1,207 SR
Queue Stats
2W - 5L
1,124 Elo+
Solo
Team Averages
Level 17
1,465 SR
1,318 Elo+

VS

Team Averages
Level 20
1,520 SR
1,330 Elo+
Loki
Loki
 
Loki
Level 27
God Stats
6W - 7L
1,523 SR
Queue Stats
105W - 113L
1,368 Elo+
Solo
Cthulhu
Cthulhu
Slenderboss16
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,116 Elo+
Solo
Fafnir
Fafnir
SopposeRhyme
Fafnir
Level 28
God Stats
0W - 1L
1,760 SR
Queue Stats
21W - 24L
1,387 Elo+
Solo
Ra
Ra
WoH VarGz7
Ra
Level 18
God Stats
1W - 3L
1,316 SR
Queue Stats
10W - 17L
1,408 Elo+
Solo
Mulan
Mulan
XxGasterxX9820
Mulan
Level 20
God Stats
3W - 3L
1,500 SR
Queue Stats
31W - 38L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
2 / 1 / 2
9,600
960
4,389
6,846
2,716
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
 
Merlin
14
0 / 0 / 2
8,375
838
7,369
6,609
3,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 1 / 1
10,110
1,011
8,348
5,940
2,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
PoopUSmiled
Cthulhu
15
0 / 0 / 3
8,922
892
6,540
4,759
4,445
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 4 / 4
8,594
859
5,389
7,894
3,642
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

416

VS

Team 2 Tickets

112

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
0 / 3 / 3
8,490
849
5,665
13,101
5,725
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
12
0 / 0 / 0
7,620
762
0
0
0
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

Fafnir
15
1 / 0 / 4
9,230
923
5,401
12,752
11,878
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 3 / 1
9,590
959
10,239
9,572
3,956
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 0
6,147
615
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
6
Kills
6
6
Deaths
6
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
1
2
3
W
Merlin
 
Merlin
0
0
2
1
L
Loki
 
Loki
0
3
3
0.5
W
4
1
1
4.5
W
Cthulhu
PoopUSmiled
Cthulhu
0
0
3
1.5
L
Cthulhu
0
0
0
0
L
Fafnir
1
0
4
3
W
0
4
4
0.5
L
5
3
1
1.83
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,035
Damage
21,305
32,048
Taken
35,425
16,595
Mitigated
21,559
4,476
Healing
4,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,389
958
0
1,097
6,846
2,716
0
2,042
4,309
0
30,520
W
Merlin
 
Merlin
7,369
72
0
844
6,609
3,320
0
2,804
3,805
26,261
0
L
Loki
 
Loki
5,665
2,161
0
164
13,101
5,725
0
4,595
8,506
0
13,923
W
8,348
4,033
345
573
5,940
2,472
0
2,861
3,079
0
26,803
W
Cthulhu
PoopUSmiled
Cthulhu
6,540
659
792
585
4,759
4,445
0
2,565
2,194
22,004
0
L
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Fafnir
5,401
1,858
170
3,253
12,752
11,878
0
5,532
7,220
11,693
0
W
5,389
1,715
0
240
7,894
3,642
0
5,368
2,526
0
7,870
L
10,239
1,952
662
307
9,572
3,956
0
3,782
5,790
20,678
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,601
Gold Earned
41,077
194
Minions Killed
51
9
Camps Cleared
3
916,068
Distance Traveled
505,739
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,600
960
49
5
3
193,885
0
W
Merlin
8,375
838
35
4
0
194,098
1
L
Loki
8,490
849
16
2
0
141,809
0
W
Loki
10,110
1,011
51
5
4
195,977
0
W
Cthulhu
8,922
892
50
5
1
170,677
0
L
Cthulhu
7,620
762
0
0
0
0
0
L
Fafnir
9,230
923
12
1
1
192,611
2
W
Fenrir
8,594
859
9
1
1
161,431
0
L
Ra
9,590
959
23
2
2
171,319
0
L
Mulan
6,147
615
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role