Player Matchup

Rama
Rama
 
Rama
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Mauiiii69
Achilles
Level 123
God Stats
7W - 6L
1,624 SR
Queue Stats
111W - 116L
1,505 Elo+
Party 2
Nu Wa
Nu Wa
Simi_Sosa74
Nu Wa
Level 128
God Stats
5W - 5L
1,829 SR
Queue Stats
153W - 148L
1,585 Elo+
Solo
Awilix
Awilix
wertywen
Awilix
Level 106
God Stats
3W - 2L
1,270 SR
Queue Stats
401W - 334L
1,544 Elo+
Solo
Team Averages
Level 118
1,544 SR
1,527 Elo+

VS

Team Averages
Level 102
1,490 SR
1,568 Elo+
Hel
Hel
 
Hel
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
CTx PRODIGYx860
Skadi
Level 86
God Stats
1W - 1L
1,489 SR
Queue Stats
110W - 94L
1,642 Elo+
Solo
Tyr
Tyr
Jitra29
Tyr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 162L
1,602 Elo+
Solo
Nike
Nike
MrHouse2279
Nike
Level 117
God Stats
6W - 7L
1,449 SR
Queue Stats
459W - 402L
1,553 Elo+
Party 1
Sobek
Sobek
TheVaultKid01
Sobek
Level 93
God Stats
15W - 28L
1,512 SR
Queue Stats
289W - 257L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 1 / 0
4,274
712
591
2,054
579
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
 
Cthulhu
6
3 / 1 / 1
4,077
680
1,366
2,902
1,877
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Mauiiii69
Achilles
8
4 / 0 / 1
4,864
811
3,999
3,571
2,607
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
2 / 1 / 2
4,362
727
3,165
2,790
708
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
wertywen
Awilix
5
0 / 1 / 3
3,889
648
1,924
3,311
796
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
0 / 2 / 0
3,795
633
1,483
2,964
653
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 0 / 0
1,245
208
0
105
32
Tyr
6
2 / 4 / 0
4,000
667
1,380
5,373
2,528
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 3 / 1
3,929
655
1,428
4,832
1,143
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 0 / 0
3,825
638
492
2,341
990
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
4
4
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
1
0
0
W
Cthulhu
 
Cthulhu
3
1
1
3.5
L
Hel
 
Hel
0
2
0
0
L
0
0
0
0
L
Tyr
2
4
0
0.5
W
Achilles
Mauiiii69
Achilles
4
0
1
4.5
L
1
3
1
0.5
W
2
1
2
3
L
1
0
0
1
W
Awilix
wertywen
Awilix
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,045
Damage
4,783
14,628
Taken
15,615
6,567
Mitigated
5,346
4,905
Healing
4,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
591
211
0
465
2,054
579
364
492
1,562
0
27,049
W
Cthulhu
 
Cthulhu
1,366
107
0
368
2,902
1,877
0
0
2,873
8,323
0
L
Hel
 
Hel
1,483
125
291
1,191
2,964
653
0
1,704
1,235
18,885
0
L
0
0
0
0
105
32
0
105
0
0
0
L
Tyr
1,380
426
0
874
5,373
2,528
0
799
4,249
0
11,644
W
Achilles
Mauiiii69
Achilles
3,999
1,262
0
1,927
3,571
2,607
0
41
3,380
0
15,031
L
1,428
152
0
934
4,832
1,143
0
1,537
3,166
0
13,294
W
3,165
1,452
0
750
2,790
708
528
1,305
1,460
19,896
0
L
492
33
0
1,221
2,341
990
0
207
2,084
9,208
0
W
Awilix
wertywen
Awilix
1,924
1,108
0
1,395
3,311
796
0
137
3,149
0
15,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,466
Gold Earned
16,794
151
Minions Killed
93
0
Camps Cleared
0
615,383
Distance Traveled
503,229
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,274
712
54
9
0
113,796
1
W
Cthulhu
4,077
680
13
2
0
134,348
1
L
Hel
3,795
633
25
4
0
126,792
2
L
Skadi
1,245
208
0
0
0
0
0
L
Tyr
4,000
667
20
3
0
124,264
2
W
Achilles
4,864
811
22
4
0
120,696
0
L
Nike
3,929
655
31
5
0
124,765
0
W
Nu Wa
4,362
727
35
6
0
106,266
0
L
Sobek
3,825
638
17
3
0
127,408
2
W
Awilix
3,889
648
27
5
0
140,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role