Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
4W - 6L
1,757 SR
Queue Stats
214W - 199L
1,505 Elo+
Party 1
Fenrir
Fenrir
camjonas
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
wingwongsly
Neith
Level 40
God Stats
27W - 23L
1,523 SR
Queue Stats
243W - 236L
1,414 Elo+
Party 1
Team Averages
Level 56
1,593 SR
1,473 Elo+

VS

Team Averages
Level 27
1,696 SR
1,530 Elo+
Ah Muzen Cab
Ah Muzen Cab
AddUrMom2MyKills
Ah Muzen Cab
Level 27
God Stats
6W - 8L
1,741 SR
Queue Stats
26W - 39L
1,293 Elo+
Solo
Kali
Kali
Grim Shadow Nox
Kali
Level 29
God Stats
1W - 0L
1,945 SR
Queue Stats
22W - 6L
1,817 Elo+
Solo
Scylla
Scylla
pew_terschmid
Scylla
Level 24
God Stats
4W - 1L
1,402 SR
Queue Stats
40W - 41L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 3 / 3
7,682
640
8,317
13,244
10,262
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
camjonas
Fenrir
10
1 / 8 / 1
7,341
612
4,116
10,214
2,323
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 5 / 1
8,141
678
2,808
10,594
2,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AddUrMom2MyKills
Ah Muzen Cab
11
3 / 1 / 8
8,320
693
7,284
7,198
2,334
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
10 / 3 / 5
10,153
846
13,483
12,305
4,972
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 9
8,611
718
6,885
3,166
1,018
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
16
16
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
3
0.83
W
Ah Muzen Cab
AddUrMom2MyKills
Ah Muzen Cab
3
1
8
7
W
10
3
5
4.17
L
Fenrir
camjonas
Fenrir
1
8
1
0.19
W
3
0
9
7.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,241
Damage
27,652
34,052
Taken
22,669
15,357
Mitigated
8,324
6,421
Healing
9,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,317
365
222
1,741
13,244
10,262
0
3,383
9,861
24,333
0
W
Ah Muzen Cab
AddUrMom2MyKills
Ah Muzen Cab
7,284
2,958
0
2,379
7,198
2,334
363
2,403
4,670
0
26,587
W
13,483
9,320
0
5,932
12,305
4,972
684
3,659
8,346
0
34,560
L
Fenrir
camjonas
Fenrir
4,116
2,744
0
1,337
10,214
2,323
0
1,527
8,687
0
17,140
W
6,885
1,040
246
1,044
3,166
1,018
176
1,748
1,268
24,381
0
L
2,808
755
0
3,121
10,594
2,772
56
2,118
8,476
0
35,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,164
Gold Earned
27,084
139
Minions Killed
120
0
Camps Cleared
0
537,271
Distance Traveled
596,298
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,682
640
23
2
0
202,314
4
W
Ah Muzen Cab
8,320
693
38
3
0
185,333
0
W
Kali
10,153
846
35
3
0
206,713
1
L
Fenrir
7,341
612
17
1
0
165,565
0
W
Scylla
8,611
718
47
4
0
204,252
0
L
Neith
8,141
678
99
8
0
169,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role