Player Matchup

Zhong Kui
Zhong Kui
Cre-Shendows
Zhong Kui
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,178 Elo+
Party 2
Fenrir
Fenrir
NCN_XTEM9
Fenrir
Level 12
God Stats
4W - 2L
1,662 SR
Queue Stats
8W - 16L
1,208 Elo+
Party 2
Nox
Nox
nurgalad
Nox
Level 19
God Stats
10W - 7L
1,323 SR
Queue Stats
121W - 102L
1,119 Elo+
Solo
Team Averages
Level 12
1,495 SR
1,168 Elo+

VS

Team Averages
Level 28
1,390 SR
1,147 Elo+
Mulan
Mulan
Srta_mistery69
Mulan
Level 29
God Stats
24W - 21L
1,277 SR
Queue Stats
153W - 256L
1,051 Elo+
Solo
Scylla
Scylla
SueTheSnake
Scylla
Level 28
God Stats
64W - 65L
1,485 SR
Queue Stats
75W - 92L
1,204 Elo+
Party 1
Thanatos
Thanatos
nxchxta
Thanatos
Level 27
God Stats
208W - 253L
1,407 SR
Queue Stats
216W - 262L
1,184 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cre-Shendows
Zhong Kui
7
2 / 8 / 1
6,769
615
3,370
7,525
2,823
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
NCN_XTEM9
Fenrir
8
1 / 4 / 3
6,935
630
3,812
6,925
2,304
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 4 / 3
8,665
788
4,936
7,027
2,233
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 4 / 8
8,659
787
4,569
7,481
2,844
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Scylla
13
5 / 2 / 8
8,897
809
6,433
6,265
1,673
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
nxchxta
Thanatos
12
5 / 3 / 9
8,860
805
6,145
9,247
3,294
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
16
16
Deaths
9
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Cre-Shendows
Zhong Kui
2
8
1
0.31
L
Fenrir
NCN_XTEM9
Fenrir
1
4
3
0.63
W
6
4
8
2.5
W
Scylla
5
2
8
4.5
L
4
4
3
1.38
W
Thanatos
nxchxta
Thanatos
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,118
Damage
17,147
21,477
Taken
22,993
7,360
Mitigated
7,811
1,309
Healing
9,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Cre-Shendows
Zhong Kui
3,370
665
0
218
7,525
2,823
288
1,919
5,606
8,591
0
L
Fenrir
NCN_XTEM9
Fenrir
3,812
765
0
199
6,925
2,304
0
1,714
5,211
0
6,110
W
4,569
892
0
1,825
7,481
2,844
390
3,149
4,332
0
9,965
W
Scylla
6,433
1,657
0
1,498
6,265
1,673
948
2,934
3,331
39,078
0
L
4,936
633
0
892
7,027
2,233
76
2,800
4,227
27,456
0
W
Thanatos
nxchxta
Thanatos
6,145
2,023
0
6,280
9,247
3,294
1,423
2,287
6,960
0
32,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,369
Gold Earned
26,416
68
Minions Killed
124
0
Camps Cleared
0
402,457
Distance Traveled
525,806
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,769
615
11
1
0
117,088
2
L
Fenrir
6,935
630
8
1
0
134,799
0
W
Mulan
8,659
787
7
1
0
181,452
1
W
Scylla
8,897
809
78
7
0
154,619
1
L
Nox
8,665
788
49
4
0
150,570
3
W
Thanatos
8,860
805
39
4
0
189,735
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role