Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Dyseed
Thor
Level 8
God Stats
2W - 3L
1,522 SR
Queue Stats
2W - 4L
1,476 Elo+
Party 1
Fenrir
Fenrir
FenrirLikan
Fenrir
Level 4
God Stats
1W - 7L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 2
Ravana
Ravana
Werewolf2288
Ravana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,513 Elo+
Party 2
Olorun
Olorun
kajamati
Olorun
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 8
1,504 SR
1,498 Elo+

VS

Team Averages
Level 9
1,465 SR
1,332 Elo+
Anubis
Anubis
Mihajla
Anubis
Level 7
God Stats
22W - 32L
1,062 SR
Queue Stats
139W - 170L
1,125 Elo+
Solo
Ares
Ares
QuixoticRabbit
Ares
Level 8
God Stats
2W - 3L
1,547 SR
Queue Stats
24W - 18L
1,550 Elo+
Solo
Merlin
Merlin
Rhinocharge
Merlin
Level 14
God Stats
9W - 5L
1,610 SR
Queue Stats
18W - 14L
1,423 Elo+
Solo
Kukulkan
Kukulkan
VEIGERMAIN
Kukulkan
Level 9
God Stats
5W - 1L
1,608 SR
Queue Stats
85W - 71L
1,372 Elo+
Solo
Zhong Kui
Zhong Kui
rini59
Zhong Kui
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
4 / 6 / 6
10,962
1,096
14,738
19,735
32,332
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
Dyseed
Thor
17
7 / 8 / 4
12,341
1,234
12,861
17,030
5,962
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
15
0 / 17 / 5
8,990
899
2,089
23,137
7,949
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
17
4 / 11 / 5
10,918
1,092
8,210
21,802
8,727
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
kajamati
Olorun
15
0 / 4 / 4
9,014
901
2,388
9,603
3,605
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Mihajla
Anubis
16
3 / 5 / 15
10,003
1,000
3,659
7,654
3,892
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 1 / 27
11,874
1,187
8,609
7,285
7,240
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
18
9 / 2 / 28
11,979
1,198
19,752
6,863
4,208
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
VEIGERMAIN
Kukulkan
20
16 / 2 / 25
13,607
1,361
32,946
7,167
4,344
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
rini59
Zhong Kui
18
10 / 5 / 22
12,725
1,273
15,458
15,626
11,988
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
163
15
Kills
46
46
Deaths
15
24
Assists
117
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
6
6
1.17
L
Thor
Dyseed
Thor
7
8
4
1.13
L
Fenrir
0
17
5
0.15
W
Anubis
Mihajla
Anubis
3
5
15
2.1
W
8
1
27
21.5
W
Merlin
9
2
28
11.5
W
Kukulkan
VEIGERMAIN
Kukulkan
16
2
25
14.25
L
Ravana
4
11
5
0.59
L
Olorun
kajamati
Olorun
0
4
4
0.5
W
Zhong Kui
rini59
Zhong Kui
10
5
22
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,286
Damage
80,424
91,307
Taken
44,595
58,575
Mitigated
31,672
2,620
Healing
10,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
14,738
872
915
0
19,735
32,332
0
17,613
2,122
35,305
0
L
Thor
Dyseed
Thor
12,861
3,401
0
230
17,030
5,962
0
15,603
1,427
0
28,839
L
Fenrir
2,089
1,852
0
425
23,137
7,949
0
20,851
2,286
0
7,481
W
Anubis
Mihajla
Anubis
3,659
1,101
0
921
7,654
3,892
0
2,577
5,077
16,286
0
W
8,609
792
911
1,325
7,285
7,240
0
3,623
3,662
14,702
0
W
Merlin
19,752
2,302
0
0
6,863
4,208
0
2,989
3,874
35,177
0
W
Kukulkan
VEIGERMAIN
Kukulkan
32,946
4,477
445
1,165
7,167
4,344
0
1,744
5,423
59,913
0
L
Ravana
8,210
2,323
0
688
21,802
8,727
0
18,781
3,021
0
25,562
L
Olorun
kajamati
Olorun
2,388
1,527
50
312
9,603
3,605
0
7,576
2,027
16,867
0
W
Zhong Kui
rini59
Zhong Kui
15,458
3,182
257
5,425
15,626
11,988
0
6,193
9,433
31,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,225
Gold Earned
60,188
130
Minions Killed
192
4
Camps Cleared
4
831,292
Distance Traveled
750,293
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,962
1,096
46
5
1
186,559
0
L
Thor
12,341
1,234
38
4
1
177,643
2
L
Fenrir
8,990
899
9
1
0
187,317
0
W
Anubis
10,003
1,000
21
2
0
83,304
0
W
Ares
11,874
1,187
8
1
0
196,907
0
W
Merlin
11,979
1,198
35
4
1
172,877
2
W
Kukulkan
13,607
1,361
73
7
1
167,499
1
L
Ravana
10,918
1,092
19
2
2
202,564
1
L
Olorun
9,014
901
18
2
0
77,209
1
W
Zhong Kui
12,725
1,273
55
6
2
129,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role