Player Matchup

Cthulhu
Cthulhu
JSGS_Buckets
Cthulhu
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,787 Elo+
Party 1
Ra
Ra
JSGS_DrMeatBeat
Ra
Level 58
God Stats
1W - 1L
1,772 SR
Queue Stats
61W - 50L
1,553 Elo+
Party 1
Hercules
Hercules
JSGS_Yomomma
Hercules
Level 106
God Stats
23W - 12L
1,648 SR
Queue Stats
80W - 66L
1,600 Elo+
Party 1
Team Averages
Level 94
1,640 SR
1,647 Elo+

VS

Team Averages
Level 132
1,453 SR
1,467 Elo+
Cupid
Cupid
D3MON CAST13LL3
Cupid
Level 143
God Stats
1W - 0L
1,317 SR
Queue Stats
23W - 38L
1,440 Elo+
Party 2
Cthulhu
Cthulhu
SkuLLFxKskies
Cthulhu
Level 146
God Stats
4W - 3L
1,500 SR
Queue Stats
110W - 121L
1,503 Elo+
Party 2
Anubis
Anubis
Wally NFAC
Anubis
Level 106
God Stats
14W - 10L
1,542 SR
Queue Stats
90W - 93L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JSGS_Buckets
Cthulhu
17
4 / 6 / 7
13,255
603
14,926
27,611
30,583
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 3 / 10
13,828
629
13,644
12,556
4,395
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
JSGS_Yomomma
Hercules
16
7 / 6 / 7
13,789
627
11,812
25,124
22,363
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 2 / 5
15,010
682
20,411
15,363
5,813
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
15
0 / 6 / 14
13,803
627
14,744
21,017
17,877
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Wally NFAC
Anubis
18
5 / 6 / 8
14,432
656
12,541
13,429
6,457
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
42
14
Kills
15
15
Deaths
14
24
Assists
27
Player
Kills
Deaths
Assists
KDA
W
10
2
5
6.25
L
Cthulhu
JSGS_Buckets
Cthulhu
4
6
7
1.25
L
3
3
10
2.67
L
Hercules
JSGS_Yomomma
Hercules
7
6
7
1.75
W
Cthulhu
0
6
14
1.17
W
Anubis
Wally NFAC
Anubis
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,382
Damage
47,696
65,291
Taken
49,809
57,341
Mitigated
30,147
17,462
Healing
18,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,411
8,529
3,685
8,739
15,363
5,813
2,461
7,997
7,141
0
68,111
L
Cthulhu
JSGS_Buckets
Cthulhu
14,926
435
329
1,900
27,611
30,583
241
10,686
16,925
57,859
0
L
13,644
1,177
4,031
3,709
12,556
4,395
317
5,107
7,449
85,926
0
L
Hercules
JSGS_Yomomma
Hercules
11,812
4,327
0
7,493
25,124
22,363
774
11,646
13,478
0
40,858
W
Cthulhu
14,744
1,045
1,218
1,521
21,017
17,877
386
13,253
7,141
29,599
0
W
Anubis
Wally NFAC
Anubis
12,541
454
0
3,474
13,429
6,457
775
6,392
6,887
84,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,872
Gold Earned
43,245
214
Minions Killed
231
0
Camps Cleared
0
1,156,890
Distance Traveled
1,173,526
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
15,010
682
92
4
0
410,387
0
L
Cthulhu
13,255
603
67
3
0
393,968
3
L
Ra
13,828
629
113
5
0
374,750
0
L
Hercules
13,789
627
34
2
0
388,172
4
W
Cthulhu
13,803
627
33
2
0
417,893
3
W
Anubis
14,432
656
106
5
0
345,246
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role