Player Matchup

Anubis
Anubis
ChromeMechaPanda
Anubis
Level 55
God Stats
20W - 9L
1,732 SR
Queue Stats
144W - 110L
1,627 Elo+
Party 1
Fenrir
Fenrir
Eisuki
Fenrir
Level 44
God Stats
7W - 11L
1,433 SR
Queue Stats
93W - 73L
1,616 Elo+
Party 1
Chaac
Chaac
JackLance
Chaac
Level 152
God Stats
1W - 1L
1,291 SR
Queue Stats
19W - 23L
1,458 Elo+
Solo
Cthulhu
Cthulhu
Millser
Cthulhu
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,458 Elo+
Solo
Neith
Neith
Vibora
Neith
Level 29
God Stats
3W - 1L
1,332 SR
Queue Stats
111W - 78L
1,603 Elo+
Party 1
Team Averages
Level 76
1,457 SR
1,552 Elo+

VS

Team Averages
Level 87
1,521 SR
1,487 Elo+
Hades
Hades
PYROM4NI4CC
Hades
Level 11
God Stats
3W - 5L
1,543 SR
Queue Stats
3W - 5L
1,423 Elo+
Party 2
Jormungandr
Jormungandr
PsychKitten
Jormungandr
Level 58
God Stats
3W - 1L
1,372 SR
Queue Stats
24W - 19L
1,551 Elo+
Party 2
Achilles
Achilles
Takaruku
Achilles
Level 113
God Stats
0W - 1L
1,717 SR
Queue Stats
3W - 8L
1,423 Elo+
Party 2
Sun Wukong
Sun Wukong
Tanktato
Sun Wukong
Level 141
God Stats
0W - 1L
1,587 SR
Queue Stats
20W - 19L
1,614 Elo+
Party 2
Bacchus
Bacchus
andy7675
Bacchus
Level 113
God Stats
0W - 4L
1,384 SR
Queue Stats
7W - 12L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 24
15,608
1,115
24,897
17,825
9,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Eisuki
Fenrir
20
8 / 9 / 26
14,921
1,066
15,714
21,950
9,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
JackLance
Chaac
20
7 / 6 / 30
15,469
1,105
28,158
26,647
19,672
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
Millser
Cthulhu
20
9 / 3 / 34
15,743
1,125
30,517
21,283
30,628
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
Vibora
Neith
20
13 / 5 / 21
16,136
1,153
30,750
16,210
6,848
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

81

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 12 / 15
14,094
1,007
20,129
31,197
20,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
PsychKitten
Jormungandr
20
4 / 7 / 22
14,172
1,012
20,176
25,340
9,706
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Achilles
Takaruku
Achilles
20
4 / 10 / 22
14,257
1,018
16,483
26,071
14,055
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Tanktato
Sun Wukong
20
6 / 1 / 20
14,887
1,063
14,082
25,561
26,808
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
andy7675
Bacchus
20
9 / 16 / 17
15,334
1,095
28,388
32,731
12,630
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

181
Kill Participation
124
46
Kills
28
28
Deaths
46
135
Assists
96
Player
Kills
Deaths
Assists
KDA
W
9
5
24
4.2
W
Fenrir
Eisuki
Fenrir
8
9
26
2.33
W
Chaac
JackLance
Chaac
7
6
30
3.67
W
Cthulhu
Millser
Cthulhu
9
3
34
8.67
L
5
12
15
1.04
L
Jormungandr
PsychKitten
Jormungandr
4
7
22
2.14
L
Achilles
Takaruku
Achilles
4
10
22
1.5
L
Sun Wukong
Tanktato
Sun Wukong
6
1
20
16
W
Neith
Vibora
Neith
13
5
21
4.7
L
Bacchus
andy7675
Bacchus
9
16
17
1.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,036
Damage
99,258
103,915
Taken
140,900
75,723
Mitigated
83,307
13,121
Healing
27,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,897
433
0
1,181
17,825
9,145
0
11,940
5,785
52,285
0
W
Fenrir
Eisuki
Fenrir
15,714
2,181
0
608
21,950
9,430
0
13,651
8,199
0
23,876
W
Chaac
JackLance
Chaac
28,158
4,199
0
6,345
26,647
19,672
0
18,992
7,467
3,400
42,458
W
Cthulhu
Millser
Cthulhu
30,517
1,886
2,848
1,060
21,283
30,628
0
14,095
6,898
57,324
0
L
20,129
2,258
1,452
6,699
31,197
20,108
0
13,676
17,350
50,524
0
L
Jormungandr
PsychKitten
Jormungandr
20,176
4,303
2,002
1,692
25,340
9,706
0
12,224
12,991
51,408
0
L
Achilles
Takaruku
Achilles
16,483
3,142
0
2,712
26,071
14,055
0
11,045
14,776
0
28,167
L
Sun Wukong
Tanktato
Sun Wukong
14,082
1,446
0
10,526
25,561
26,808
0
9,861
15,525
672
38,548
W
Neith
Vibora
Neith
30,750
18,353
0
1,079
16,210
6,848
0
10,473
5,662
0
55,456
L
Bacchus
andy7675
Bacchus
28,388
2,999
0
2,459
32,731
12,630
0
10,515
22,041
43,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,877
Gold Earned
72,744
231
Minions Killed
261
9
Camps Cleared
7
1,358,264
Distance Traveled
1,356,590
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
15,608
1,115
62
4
1
242,467
1
W
Fenrir
14,921
1,066
6
0
4
255,166
0
W
Chaac
15,469
1,105
43
3
1
280,906
1
W
Cthulhu
15,743
1,125
60
4
1
318,710
0
L
Hades
14,094
1,007
73
5
1
238,164
0
L
Jormungandr
14,172
1,012
90
6
2
264,810
2
L
Achilles
14,257
1,018
16
1
1
285,623
0
L
Sun Wukong
14,887
1,063
42
3
1
294,319
0
W
Neith
16,136
1,153
60
4
2
261,015
0
L
Bacchus
15,334
1,095
40
3
2
273,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role