Player Matchup

Kuzenbo
Kuzenbo
DerpSquad2020
Kuzenbo
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
96W - 85L
1,535 Elo+
Party 1
Chang'e
Chang'e
ZAP2000
Chang'e
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 64L
1,609 Elo+
Party 1
Heimdallr
Heimdallr
eliascolon12
Heimdallr
Level 87
God Stats
9W - 10L
1,567 SR
Queue Stats
62W - 50L
1,555 Elo+
Party 1
Team Averages
Level 77
1,522 SR
1,566 Elo+

VS

Team Averages
Level 55
1,521 SR
1,407 Elo+
Cthulhu
Cthulhu
Dakudorogon
Cthulhu
Level 128
God Stats
4W - 3L
1,625 SR
Queue Stats
124W - 103L
1,552 Elo+
Party 2
Sol
Sol
Flappy Tip
Sol
Level 23
God Stats
8W - 6L
1,661 SR
Queue Stats
18W - 23L
1,387 Elo+
Solo
Heimdallr
Heimdallr
HZRD_stacy116
Heimdallr
Level 15
God Stats
1W - 0L
1,277 SR
Queue Stats
1W - 1L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
20
4 / 5 / 14
16,360
606
18,070
36,933
56,138
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
ZAP2000
Chang'e
20
10 / 8 / 10
18,138
672
25,033
36,412
14,719
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
eliascolon12
Heimdallr
20
6 / 10 / 12
17,030
631
23,464
23,489
8,604
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dakudorogon
Cthulhu
20
11 / 1 / 12
19,745
731
41,016
32,712
40,211
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
1 / 10 / 11
15,033
557
15,681
21,964
6,212
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Heimdallr
HZRD_stacy116
Heimdallr
20
11 / 9 / 7
18,643
690
23,592
25,068
9,088
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
53
20
Kills
23
23
Deaths
20
36
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dakudorogon
Cthulhu
11
1
12
17
L
Kuzenbo
4
5
14
2.2
W
1
10
11
0.65
W
Heimdallr
HZRD_stacy116
Heimdallr
11
9
7
1.61
L
Chang'e
ZAP2000
Chang'e
10
8
10
1.88
L
Heimdallr
eliascolon12
Heimdallr
6
10
12
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,567
Damage
80,289
96,834
Taken
79,744
79,461
Mitigated
55,511
40,055
Healing
11,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dakudorogon
Cthulhu
41,016
1,177
647
2,473
32,712
40,211
587
14,557
17,571
153,211
0
L
Kuzenbo
18,070
5,298
0
5,771
36,933
56,138
329
21,143
15,786
60,173
1,330
W
15,681
2,535
0
5,752
21,964
6,212
467
12,366
9,398
64,866
0
W
Heimdallr
HZRD_stacy116
Heimdallr
23,592
9,688
0
2,626
25,068
9,088
0
14,865
10,053
0
85,788
L
Chang'e
ZAP2000
Chang'e
25,033
643
11,354
18,321
36,412
14,719
1,810
17,449
18,963
110,968
0
L
Heimdallr
eliascolon12
Heimdallr
23,464
9,230
0
4,609
23,489
8,604
1,326
18,532
4,950
0
99,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,528
Gold Earned
53,421
299
Minions Killed
307
0
Camps Cleared
0
1,588,027
Distance Traveled
1,335,954
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
19,745
731
136
5
0
508,995
6
L
Kuzenbo
16,360
606
46
2
0
612,716
2
W
Sol
15,033
557
68
3
0
429,869
0
W
Heimdallr
18,643
690
103
4
0
397,090
0
L
Chang'e
18,138
672
129
5
0
545,783
2
L
Heimdallr
17,030
631
124
5
0
429,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role