Player Matchup

Fenrir
Fenrir
Blubber boom M
Fenrir
Level 69
God Stats
2W - 1L
1,509 SR
Queue Stats
135W - 109L
1,585 Elo+
Party 2
He Bo
He Bo
VeNTuSoRa85
He Bo
Level 107
God Stats
3W - 1L
1,305 SR
Queue Stats
206W - 160L
1,607 Elo+
Party 2
Kukulkan
Kukulkan
hairlessdropxl
Kukulkan
Level 18
God Stats
38W - 19L
1,675 SR
Queue Stats
50W - 30L
1,535 Elo+
Party 2
Team Averages
Level 65
1,496 SR
1,576 Elo+

VS

Team Averages
Level 24
1,703 SR
1,602 Elo+
Nemesis
Nemesis
Battlefooled
Nemesis
Level 12
God Stats
1W - 2L
1,612 SR
Queue Stats
3W - 3L
1,750 Elo+
Party 1
Ah Puch
Ah Puch
GaleTheSnail22
Ah Puch
Level 46
God Stats
1W - 3L
1,712 SR
Queue Stats
6W - 8L
1,528 Elo+
Party 1
Chang'e
Chang'e
Sikotics
Chang'e
Level 15
God Stats
3W - 4L
1,785 SR
Queue Stats
8W - 8L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 4
11,129
696
9,785
11,315
4,030
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
14 / 4 / 5
12,797
800
19,886
13,359
4,423
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
15
2 / 2 / 15
11,292
706
11,027
7,746
2,670
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Battlefooled
Nemesis
12
0 / 7 / 8
8,786
549
3,192
15,977
4,742
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
6 / 7 / 5
10,772
673
9,829
13,523
7,747
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
Sikotics
Chang'e
13
5 / 8 / 5
10,418
651
11,142
19,303
5,415
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
22
Kills
11
11
Deaths
22
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Battlefooled
Nemesis
0
7
8
0.57
W
6
5
4
1.6
L
6
7
5
1.21
L
Chang'e
Sikotics
Chang'e
5
8
5
0.94
W
14
4
5
4.13
W
Kukulkan
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,698
Damage
24,163
32,420
Taken
48,803
11,123
Mitigated
17,904
9,405
Healing
13,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Battlefooled
Nemesis
3,192
147
0
549
15,977
4,742
0
10,362
5,615
0
18,928
W
9,785
1,758
0
1,296
11,315
4,030
0
6,491
4,824
0
48,828
L
9,829
627
338
1,066
13,523
7,747
0
8,545
4,978
29,497
0
L
Chang'e
Sikotics
Chang'e
11,142
483
3,908
7,824
19,303
5,415
0
12,012
7,291
28,546
0
W
19,886
412
741
7,368
13,359
4,423
1,202
8,292
5,067
62,727
0
W
Kukulkan
11,027
0
0
0
7,746
2,670
1,278
6,531
1,215
49,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,218
Gold Earned
29,976
214
Minions Killed
78
0
Camps Cleared
0
877,621
Distance Traveled
742,688
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,786
549
16
1
0
257,122
0
W
Fenrir
11,129
696
63
4
0
293,023
2
L
Ah Puch
10,772
673
35
2
0
219,881
2
L
Chang'e
10,418
651
27
2
0
265,685
1
W
He Bo
12,797
800
76
5
0
293,009
3
W
Kukulkan
11,292
706
75
5
0
291,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role