Player Matchup

Cthulhu
Cthulhu
One_Cheezey_Boi
Cthulhu
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 54L
1,416 Elo+
Party 1
Zhong Kui
Zhong Kui
One_Lengthy_Boi
Zhong Kui
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 60L
1,354 Elo+
Party 1
Osiris
Osiris
TheIronDuke27
Osiris
Level 28
God Stats
4W - 7L
1,352 SR
Queue Stats
12W - 35L
1,254 Elo+
Party 1
Team Averages
Level 53
1,451 SR
1,341 Elo+

VS

Team Averages
Level 79
1,526 SR
1,413 Elo+
Cthulhu
Cthulhu
Dubsteps Ghost
Cthulhu
Level 114
God Stats
8W - 3L
1,660 SR
Queue Stats
17W - 8L
1,437 Elo+
Party 2
Heimdallr
Heimdallr
PapiDigorno
Heimdallr
Level 22
God Stats
2W - 2L
1,506 SR
Queue Stats
28W - 27L
1,254 Elo+
Party 2
Jormungandr
Jormungandr
lI Aqua Serpent
Jormungandr
Level 100
God Stats
1W - 4L
1,413 SR
Queue Stats
52W - 47L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 15
14,924
678
21,880
37,044
23,961
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Zhong Kui
One_Lengthy_Boi
Zhong Kui
19
15 / 2 / 5
15,922
724
22,900
26,548
22,678
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
4 / 2 / 18
14,221
646
14,081
16,782
24,020
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
13,288
604
22,035
24,267
33,886
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heimdallr
PapiDigorno
Heimdallr
14
0 / 12 / 4
12,134
552
23,657
24,003
10,489
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
lI Aqua Serpent
Jormungandr
16
4 / 10 / 0
13,323
606
15,725
22,671
11,013
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
27
Kills
6
7
Deaths
27
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
8
3
15
5.17
W
Zhong Kui
One_Lengthy_Boi
Zhong Kui
15
2
5
8.75
L
Heimdallr
PapiDigorno
Heimdallr
0
12
4
0.17
W
4
2
18
6.5
L
Jormungandr
lI Aqua Serpent
Jormungandr
4
10
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,861
Damage
61,417
80,374
Taken
70,941
70,659
Mitigated
55,388
34,371
Healing
9,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,035
1,315
2,260
2,724
24,267
33,886
207
12,558
10,790
57,352
0
W
21,880
2,099
1,942
11,696
37,044
23,961
542
16,397
20,064
84,370
0
W
Zhong Kui
One_Lengthy_Boi
Zhong Kui
22,900
3,343
0
16,192
26,548
22,678
339
11,533
14,690
98,219
0
L
Heimdallr
PapiDigorno
Heimdallr
23,657
15,467
0
0
24,003
10,489
92
17,274
6,204
0
60,019
W
14,081
2,635
0
4,541
16,782
24,020
1,167
8,821
7,519
0
38,616
L
Jormungandr
lI Aqua Serpent
Jormungandr
15,725
3,282
1,298
3,626
22,671
11,013
0
13,990
8,031
51,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,067
Gold Earned
38,745
244
Minions Killed
187
0
Camps Cleared
0
1,444,599
Distance Traveled
1,064,072
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,288
604
43
2
0
411,318
3
W
Cthulhu
14,924
678
103
5
0
441,941
1
W
Zhong Kui
15,922
724
112
5
0
557,784
0
L
Heimdallr
12,134
552
74
3
0
317,419
0
W
Osiris
14,221
646
29
1
0
444,874
0
L
Jormungandr
13,323
606
70
3
0
335,335
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role