Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Chococasho
Ra
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,357 Elo+
Solo
Cthulhu
Cthulhu
I AM POLYNIKES
Cthulhu
Level 73
God Stats
0W - 4L
1,357 SR
Queue Stats
233W - 224L
1,446 Elo+
Solo
Team Averages
Level 94
1,452 SR
1,435 Elo+

VS

Team Averages
Level 62
1,552 SR
1,415 Elo+
Merlin
Merlin
Fire Taco12
Merlin
Level 48
God Stats
6W - 15L
1,451 SR
Queue Stats
21W - 32L
1,393 Elo+
Solo
Da Ji
Da Ji
JusticeOrDeath
Da Ji
Level 48
God Stats
6W - 3L
1,639 SR
Queue Stats
70W - 68L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
TW15T3D MIND
Cthulhu
Level 91
God Stats
27W - 21L
1,565 SR
Queue Stats
121W - 104L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
5 / 8 / 1
10,681
628
9,676
12,984
4,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 6 / 3
10,053
591
7,465
11,196
3,928
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 9 / 5
10,832
637
11,139
21,592
12,100
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
4 / 3 / 15
11,654
686
9,531
9,073
3,114
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
11 / 5 / 6
12,239
720
12,324
13,640
5,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Cthulhu
TW15T3D MIND
Cthulhu
16
8 / 1 / 13
12,168
716
16,720
18,319
15,991
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
8
Kills
23
23
Deaths
9
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
8
1
0.69
L
1
6
3
0.42
W
Merlin
4
3
15
3.83
L
2
9
5
0.5
W
11
5
6
2.8
W
Cthulhu
TW15T3D MIND
Cthulhu
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,280
Damage
38,575
45,772
Taken
41,032
20,548
Mitigated
24,124
5,683
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,676
3,199
426
2,517
12,984
4,520
0
7,446
5,538
0
33,508
L
7,465
333
758
996
11,196
3,928
0
5,719
5,477
41,209
0
W
Merlin
9,531
1,018
756
2,216
9,073
3,114
868
4,865
4,208
56,261
0
L
11,139
611
0
986
21,592
12,100
0
13,152
8,440
28,253
0
W
12,324
2,821
690
1,537
13,640
5,019
1,496
6,538
7,102
0
33,660
W
Cthulhu
TW15T3D MIND
Cthulhu
16,720
1,106
373
5,637
18,319
15,991
480
7,304
11,015
43,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,566
Gold Earned
36,061
137
Minions Killed
155
0
Camps Cleared
0
820,680
Distance Traveled
935,679
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,681
628
39
2
0
244,722
1
L
Ra
10,053
591
65
4
0
304,325
0
W
Merlin
11,654
686
75
4
0
305,431
4
L
Cthulhu
10,832
637
33
2
0
271,633
2
W
Da Ji
12,239
720
20
1
0
302,354
1
W
Cthulhu
12,168
716
60
4
0
327,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role