Player Matchup

Cerberus
Cerberus
A Crystal Llama
Cerberus
Level 22
God Stats
10W - 4L
1,801 SR
Queue Stats
57W - 58L
1,419 Elo+
Party 1
Arachne
Arachne
AdvengerQuest
Arachne
Level 24
God Stats
6W - 3L
1,734 SR
Queue Stats
73W - 73L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
NitrousCash3764
Cthulhu
Level 16
God Stats
18W - 23L
1,509 SR
Queue Stats
30W - 44L
1,366 Elo+
Party 1
Ymir
Ymir
Symflexity
Ymir
Level 5
God Stats
2W - 6L
1,425 SR
Queue Stats
7W - 9L
1,373 Elo+
Party 1
Hera
Hera
white wolf39992
Hera
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,532 Elo+
Party 1
Team Averages
Level 15
1,594 SR
1,422 Elo+

VS

Team Averages
Level 36
1,586 SR
1,527 Elo+
Merlin
Merlin
 
Merlin
Level 29
God Stats
3W - 8L
1,730 SR
Queue Stats
57W - 57L
1,529 Elo+
Solo
Nemesis
Nemesis
FTW Dope DQ
Nemesis
Level 14
God Stats
24W - 16L
1,422 SR
Queue Stats
41W - 36L
1,406 Elo+
Solo
Anubis
Anubis
HeckingDavid
Anubis
Level 10
God Stats
2W - 2L
1,767 SR
Queue Stats
8W - 4L
1,598 Elo+
Party 2
Heimdallr
Heimdallr
Hennyway
Heimdallr
Level 26
God Stats
24W - 35L
1,509 SR
Queue Stats
557W - 533L
1,503 Elo+
Solo
Fafnir
Fafnir
ZOMBIEF4NG2
Fafnir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
1 / 8 / 10
10,985
1,099
13,786
21,079
14,437
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
17
10 / 14 / 4
12,885
1,289
15,757
26,798
9,856
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 7 / 5
10,125
1,013
14,512
27,563
17,491
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 10 / 4
9,499
950
4,730
24,379
12,324
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

16
3 / 10 / 6
10,295
1,030
10,086
15,588
4,222
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
7 / 4 / 21
11,379
1,138
17,152
9,463
4,241
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
FTW Dope DQ
Nemesis
17
7 / 4 / 14
11,699
1,170
11,196
11,869
5,300
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
19
17 / 3 / 22
13,327
1,333
29,802
15,370
12,027
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
Hennyway
Heimdallr
19
11 / 3 / 27
13,092
1,309
29,560
9,594
4,685
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fafnir
18
6 / 4 / 30
12,634
1,263
15,683
17,022
14,216
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
162
18
Kills
48
49
Deaths
18
29
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
4
21
4.38
L
Cerberus
1
8
10
0.75
L
Arachne
10
14
4
0.86
W
Nemesis
FTW Dope DQ
Nemesis
7
4
14
3.5
W
Anubis
17
3
22
9.33
W
Heimdallr
Hennyway
Heimdallr
11
3
27
8.17
L
3
7
5
0.79
L
1
10
4
0.3
W
Fafnir
6
4
30
5.25
L
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,871
Damage
103,393
115,407
Taken
63,318
58,330
Mitigated
40,469
14,786
Healing
9,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,152
1,890
267
921
9,463
4,241
0
5,714
3,749
42,219
0
L
Cerberus
13,786
1,206
0
4,593
21,079
14,437
0
11,502
9,429
43,786
0
L
Arachne
15,757
10,430
0
5,544
26,798
9,856
0
11,575
15,150
0
21,655
W
Nemesis
FTW Dope DQ
Nemesis
11,196
6,053
0
336
11,869
5,300
0
6,163
5,706
0
34,295
W
Anubis
29,802
1,756
386
3,086
15,370
12,027
0
12,039
3,331
34,793
0
W
Heimdallr
Hennyway
Heimdallr
29,560
20,220
837
399
9,594
4,685
0
5,011
4,583
0
48,429
L
14,512
1,152
1,325
2,728
27,563
17,491
0
12,285
15,178
33,274
0
L
4,730
672
0
129
24,379
12,324
0
16,662
7,619
12,652
0
W
Fafnir
15,683
4,891
473
3,006
17,022
14,216
0
14,187
2,835
21,741
0
L
10,086
3,402
0
467
15,588
4,222
0
10,069
5,394
21,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,789
Gold Earned
62,131
159
Minions Killed
198
4
Camps Cleared
6
895,733
Distance Traveled
805,750
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,379
1,138
59
6
1
150,756
0
L
Cerberus
10,985
1,099
86
9
2
167,154
0
L
Arachne
12,885
1,289
18
2
2
232,264
0
W
Nemesis
11,699
1,170
47
5
2
186,893
0
W
Anubis
13,327
1,333
22
2
1
140,748
0
W
Heimdallr
13,092
1,309
61
6
1
155,679
0
L
Cthulhu
10,125
1,013
29
3
0
173,758
3
L
Ymir
9,499
950
8
1
0
164,453
1
W
Fafnir
12,634
1,263
9
1
1
171,674
0
L
Hera
10,295
1,030
18
2
0
158,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role