Player Matchup

Nemesis
Nemesis
MGS_BingeGods
Nemesis
Level 88
God Stats
2W - 0L
1,812 SR
Queue Stats
264W - 241L
1,408 Elo+
Party 1
Ullr
Ullr
MGS_GalacticCal
Ullr
Level 69
God Stats
2W - 0L
1,192 SR
Queue Stats
242W - 209L
1,393 Elo+
Party 1
Ah Puch
Ah Puch
XxGalaxy_PixelxX
Ah Puch
Level 56
God Stats
2W - 1L
1,443 SR
Queue Stats
97W - 74L
1,416 Elo+
Party 1
Team Averages
Level 71
1,482 SR
1,405 Elo+

VS

Team Averages
Level 98
1,494 SR
1,388 Elo+
Artemis
Artemis
Daddy_Darrin_xX
Artemis
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 136L
1,395 Elo+
Solo
Chaac
Chaac
NoFlyZone5825
Chaac
Level 91
God Stats
26W - 17L
1,666 SR
Queue Stats
149W - 123L
1,425 Elo+
Solo
He Bo
He Bo
SaggyGrandmama
He Bo
Level 85
God Stats
6W - 6L
1,316 SR
Queue Stats
135W - 141L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
6 / 1 / 6
11,279
752
10,659
11,389
6,661
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 5 / 8
10,485
699
5,058
11,750
5,035
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 2 / 7
11,346
756
16,165
9,371
3,169
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 4
8,550
570
6,077
10,861
3,200
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
0 / 4 / 7
9,511
634
8,251
14,142
9,963
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
8 / 6 / 0
11,092
739
13,344
12,710
4,310
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
17
Kills
8
8
Deaths
17
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
W
Nemesis
6
1
6
9
W
3
5
8
1.4
L
0
4
7
0.88
L
8
6
0
1.33
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,882
Damage
27,672
32,510
Taken
37,713
14,865
Mitigated
17,473
8,474
Healing
9,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,077
2,605
0
1,317
10,861
3,200
0
4,106
6,405
0
18,565
W
Nemesis
10,659
4,723
516
3,674
11,389
6,661
0
3,316
7,898
0
44,577
W
5,058
1,640
330
1,323
11,750
5,035
64
5,603
5,997
0
36,833
L
8,251
1,168
0
4,365
14,142
9,963
0
6,455
7,412
0
43,881
L
13,344
496
0
4,317
12,710
4,310
0
5,676
6,884
45,050
0
W
16,165
652
600
2,031
9,371
3,169
675
4,437
4,859
47,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,110
Gold Earned
29,153
208
Minions Killed
170
0
Camps Cleared
0
754,561
Distance Traveled
754,680
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,550
570
33
2
0
231,668
4
W
Nemesis
11,279
752
64
4
0
262,320
3
W
Ullr
10,485
699
57
4
0
237,527
0
L
Chaac
9,511
634
64
4
0
280,649
6
L
He Bo
11,092
739
73
5
0
242,363
2
W
Ah Puch
11,346
756
87
6
0
254,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role