Player Matchup

Bakasura
Bakasura
HartGegeben
Bakasura
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
PiRaT_-
Cthulhu
Level 27
God Stats
1W - 4L
1,483 SR
Queue Stats
24W - 36L
1,330 Elo+
Party 1
Neith
Neith
PiRqT
Neith
Level 18
God Stats
1W - 1L
1,678 SR
Queue Stats
3W - 6L
1,485 Elo+
Party 1
Team Averages
Level 20
1,554 SR
1,433 Elo+

VS

Team Averages
Level 71
1,510 SR
1,313 Elo+
Anhur
Anhur
BasilGr8Mou5Det
Anhur
Level 87
God Stats
3W - 1L
1,757 SR
Queue Stats
17W - 19L
1,487 Elo+
Party 2
Agni
Agni
NinjaHeavy
Agni
Level 23
God Stats
3W - 6L
1,254 SR
Queue Stats
6W - 9L
1,097 Elo+
Party 2
Cthulhu
Cthulhu
SirGarnish
Cthulhu
Level 104
God Stats
6W - 6L
1,520 SR
Queue Stats
27W - 37L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HartGegeben
Bakasura
15
11 / 7 / 7
12,825
754
16,559
19,179
8,409
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
PiRaT_-
Cthulhu
14
3 / 5 / 13
11,131
655
12,897
19,235
20,615
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
PiRqT
Neith
15
5 / 6 / 9
11,744
691
12,384
13,140
5,179
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 7
11,569
681
8,197
12,306
3,930
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 9 / 8
10,236
602
8,055
10,596
4,342
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
SirGarnish
Cthulhu
17
14 / 4 / 4
14,260
839
17,928
25,223
32,076
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
37
19
Kills
18
18
Deaths
19
29
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
6
7
1.25
L
Bakasura
HartGegeben
Bakasura
11
7
7
2.07
W
0
9
8
0.44
L
Cthulhu
PiRaT_-
Cthulhu
3
5
13
1.9
L
Neith
PiRqT
Neith
5
6
9
1.58
W
Cthulhu
SirGarnish
Cthulhu
14
4
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,840
Damage
34,180
51,554
Taken
48,125
34,203
Mitigated
40,348
10,773
Healing
9,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,197
3,105
0
1,510
12,306
3,930
2,068
5,799
6,125
0
35,243
L
Bakasura
HartGegeben
Bakasura
16,559
12,542
0
5,002
19,179
8,409
48
9,644
9,166
0
50,330
W
8,055
728
0
950
10,596
4,342
168
3,061
7,082
23,400
0
L
Cthulhu
PiRaT_-
Cthulhu
12,897
548
1,170
1,574
19,235
20,615
17
8,295
10,615
33,063
0
L
Neith
PiRqT
Neith
12,384
6,360
0
3,027
13,140
5,179
1,058
7,234
5,713
0
53,890
W
Cthulhu
SirGarnish
Cthulhu
17,928
1,084
1,524
5,027
25,223
32,076
663
4,067
20,088
57,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,700
Gold Earned
36,065
168
Minions Killed
158
0
Camps Cleared
0
872,073
Distance Traveled
892,699
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,569
681
44
3
0
292,167
3
L
Bakasura
12,825
754
67
4
0
313,380
0
W
Agni
10,236
602
35
2
0
253,861
0
L
Cthulhu
11,131
655
37
2
0
306,241
2
L
Neith
11,744
691
64
4
0
252,452
0
W
Cthulhu
14,260
839
79
5
0
346,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role