Player Matchup

Cthulhu
Cthulhu
Acidic Aether
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,117 Elo+
Party 1
Ullr
Ullr
Acidic Droid
Ullr
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,216 Elo+
Party 1
Hel
Hel
Crims0nPyro
Hel
Level 101
God Stats
0W - 2L
1,379 SR
Queue Stats
82W - 88L
1,399 Elo+
Party 1
Team Averages
Level 42
1,460 SR
1,244 Elo+

VS

Team Averages
Level 19
1,454 SR
1,270 Elo+
Rama
Rama
Aljien
Rama
Level 18
God Stats
9W - 16L
1,580 SR
Queue Stats
164W - 157L
1,287 Elo+
Solo
Yemoja
Yemoja
KianSpring
Yemoja
Level 20
God Stats
7W - 9L
1,363 SR
Queue Stats
33W - 33L
1,215 Elo+
Solo
Janus
Janus
Maovi
Janus
Level 18
God Stats
2W - 7L
1,418 SR
Queue Stats
7W - 12L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
4 / 11 / 10
14,133
642
11,224
35,930
17,152
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 10 / 11
13,658
621
9,763
25,108
9,539
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
8 / 8 / 4
15,083
686
20,275
20,504
8,520
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Aljien
Rama
20
16 / 8 / 12
16,648
757
36,597
23,754
9,747
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
KianSpring
Yemoja
19
4 / 4 / 20
14,526
660
11,853
16,096
20,552
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
Maovi
Janus
17
9 / 7 / 8
14,004
637
20,616
18,446
5,709
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
69
15
Kills
29
29
Deaths
19
25
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
4
11
10
0.82
L
3
10
11
0.85
W
Rama
Aljien
Rama
16
8
12
2.75
L
8
8
4
1.25
W
Yemoja
KianSpring
Yemoja
4
4
20
3.5
W
Janus
Maovi
Janus
9
7
8
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,262
Damage
69,066
81,542
Taken
58,296
35,211
Mitigated
36,008
25,257
Healing
13,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
11,224
95
418
2,966
35,930
17,152
159
13,380
22,550
43,608
0
L
9,763
3,620
0
2,728
25,108
9,539
1,334
11,114
13,994
0
47,914
W
Rama
Aljien
Rama
36,597
26,323
0
8,347
23,754
9,747
2,442
11,502
12,252
0
100,531
L
20,275
839
10,884
8,261
20,504
8,520
1,158
8,011
12,493
50,993
0
W
Yemoja
KianSpring
Yemoja
11,853
2,263
1,310
38
16,096
20,552
414
9,003
7,093
44,166
0
W
Janus
Maovi
Janus
20,616
470
0
3,982
18,446
5,709
126
11,010
7,436
58,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,874
Gold Earned
45,178
168
Minions Killed
205
0
Camps Cleared
0
967,406
Distance Traveled
987,488
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,133
642
56
3
0
339,162
1
L
Ullr
13,658
621
65
3
0
312,822
2
W
Rama
16,648
757
97
4
0
327,505
0
L
Hel
15,083
686
47
2
0
315,422
0
W
Yemoja
14,526
660
37
2
0
330,898
5
W
Janus
14,004
637
71
3
0
329,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role