Player Matchup

Kukulkan
Kukulkan
Waddsup
Kukulkan
Level 44
God Stats
7W - 5L
1,693 SR
Queue Stats
73W - 79L
1,459 Elo+
Party 1
Hades
Hades
Wowza1744
Hades
Level 28
God Stats
9W - 1L
1,850 SR
Queue Stats
10W - 2L
1,708 Elo+
Party 1
Cthulhu
Cthulhu
j0hnyoung449
Cthulhu
Level 125
God Stats
1W - 1L
1,317 SR
Queue Stats
207W - 173L
1,605 Elo+
Party 1
Team Averages
Level 66
1,620 SR
1,591 Elo+

VS

Team Averages
Level 44
1,422 SR
1,534 Elo+
Cthulhu
Cthulhu
COL JOSETOBI
Cthulhu
Level 95
God Stats
4W - 2L
1,500 SR
Queue Stats
117W - 95L
1,509 Elo+
Party 2
Merlin
Merlin
DivinitesArsenal
Merlin
Level 12
God Stats
0W - 1L
1,393 SR
Queue Stats
2W - 6L
1,540 Elo+
Solo
Fenrir
Fenrir
PEPESITO888
Fenrir
Level 24
God Stats
0W - 2L
1,372 SR
Queue Stats
33W - 23L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Waddsup
Kukulkan
13
3 / 3 / 8
10,244
683
8,342
8,092
3,420
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hades
Wowza1744
Hades
16
12 / 4 / 6
12,203
814
15,407
15,838
8,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
j0hnyoung449
Cthulhu
15
4 / 0 / 14
11,048
737
13,722
16,206
19,960
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
COL JOSETOBI
Cthulhu
12
1 / 7 / 5
9,021
601
12,135
15,851
17,965
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 6 / 2
8,766
584
6,826
12,404
4,033
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
12
5 / 6 / 2
9,803
654
8,872
16,617
7,182
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
19
Kills
7
7
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
COL JOSETOBI
Cthulhu
1
7
5
0.5
L
1
6
2
0.33
L
Fenrir
5
6
2
1
W
Kukulkan
Waddsup
Kukulkan
3
3
8
2.33
W
Hades
Wowza1744
Hades
12
4
6
3.75
W
Cthulhu
j0hnyoung449
Cthulhu
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,471
Damage
27,833
40,136
Taken
44,872
31,539
Mitigated
29,180
14,060
Healing
4,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
COL JOSETOBI
Cthulhu
12,135
617
169
1,397
15,851
17,965
0
12,825
2,582
31,651
0
L
6,826
744
0
60
12,404
4,033
0
10,426
1,703
29,600
0
L
Fenrir
8,872
2,124
0
2,873
16,617
7,182
0
13,463
3,004
0
21,039
W
Kukulkan
Waddsup
Kukulkan
8,342
1,011
0
1,241
8,092
3,420
521
3,109
4,958
31,739
0
W
Hades
Wowza1744
Hades
15,407
1,704
479
6,886
15,838
8,159
1,051
7,875
7,665
63,481
0
W
Cthulhu
j0hnyoung449
Cthulhu
13,722
1,182
1,257
4,197
16,206
19,960
486
7,367
8,465
39,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,495
Gold Earned
27,590
185
Minions Killed
123
0
Camps Cleared
0
854,592
Distance Traveled
739,630
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,021
601
38
3
0
256,808
1
L
Merlin
8,766
584
54
4
0
227,806
0
L
Fenrir
9,803
654
31
2
0
255,016
4
W
Kukulkan
10,244
683
52
3
0
264,405
1
W
Hades
12,203
814
86
6
0
284,154
1
W
Cthulhu
11,048
737
47
3
0
306,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role