Player Matchup

Arachne
Arachne
LRD Drift
Arachne
Level 81
God Stats
26W - 19L
1,604 SR
Queue Stats
188W - 205L
1,384 Elo+
Party 2
Merlin
Merlin
diltsy12
Merlin
Level 85
God Stats
5W - 8L
1,303 SR
Queue Stats
41W - 46L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
lttlTINGTING
Cthulhu
Level 103
God Stats
4W - 0L
1,500 SR
Queue Stats
238W - 199L
1,556 Elo+
Solo
Team Averages
Level 90
1,469 SR
1,463 Elo+

VS

Team Averages
Level 77
1,422 SR
1,397 Elo+
Discordia
Discordia
TwistyKewldude
Discordia
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 81L
1,377 Elo+
Party 1
Nemesis
Nemesis
xFantasticCashx
Nemesis
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 71L
1,422 Elo+
Party 1
Vamana
Vamana
xXLoneClanXx
Vamana
Level 64
God Stats
5W - 8L
1,266 SR
Queue Stats
71W - 65L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LRD Drift
Arachne
18
8 / 4 / 7
14,929
679
17,598
24,471
9,835
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
diltsy12
Merlin
18
7 / 6 / 6
14,671
667
19,553
16,171
6,296
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
lttlTINGTING
Cthulhu
17
2 / 4 / 8
13,468
612
16,520
23,726
31,808
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
TwistyKewldude
Discordia
17
3 / 8 / 6
13,403
609
13,856
14,459
4,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 6 / 3
14,087
640
12,076
22,753
9,058
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
17
5 / 3 / 7
13,809
628
26,319
31,596
32,185
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
17
Kills
14
14
Deaths
17
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
LRD Drift
Arachne
8
4
7
2.88
L
Discordia
TwistyKewldude
Discordia
3
8
6
0.75
W
Merlin
diltsy12
Merlin
7
6
6
1.67
W
Cthulhu
lttlTINGTING
Cthulhu
2
4
8
1.5
L
6
6
3
1.25
L
Vamana
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,671
Damage
52,251
64,368
Taken
68,808
47,939
Mitigated
46,011
17,463
Healing
30,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
LRD Drift
Arachne
17,598
11,949
0
8,327
24,471
9,835
2,457
5,853
18,293
0
60,498
L
Discordia
TwistyKewldude
Discordia
13,856
317
1,184
1,499
14,459
4,768
889
7,670
6,589
70,777
0
W
Merlin
diltsy12
Merlin
19,553
563
0
2,956
16,171
6,296
443
5,108
10,763
80,554
0
W
Cthulhu
lttlTINGTING
Cthulhu
16,520
1,061
1,870
4,310
23,726
31,808
0
3,559
19,588
52,452
0
L
12,076
5,957
663
9,633
22,753
9,058
0
11,760
10,786
0
62,485
L
Vamana
26,319
9,732
1,133
16,076
31,596
32,185
290
15,721
15,235
0
79,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,068
Gold Earned
41,299
217
Minions Killed
284
0
Camps Cleared
0
1,152,579
Distance Traveled
1,201,234
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,929
679
57
3
0
440,483
5
L
Discordia
13,403
609
107
5
0
332,653
0
W
Merlin
14,671
667
105
5
0
342,657
1
W
Cthulhu
13,468
612
55
3
0
369,439
0
L
Nemesis
14,087
640
72
3
0
433,198
1
L
Vamana
13,809
628
105
5
0
435,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role