Player Matchup
Team Averages
Silver IV
Average Tier
Level 115
1,284 SR
1,565
MMR
VS
Team Averages
Gold I
Average Tier
Level 141
1,500 SR
1,500
MMR
Match Stats
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
4 / 0 / 1
4,292
1,431
1,517
1,357
392
Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Balanced Blade
+15
Physical Power
+15%
Attack Speed
PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
6
2 / 0 / 4
4,027
1,342
1,531
710
165
The Executioner
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Match Insights
Player Kills, Deaths, and Assists
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
2,685
895
0
0
0
25,647
0
W
4,292
1,431
22
7
0
73,654
0
W
4,027
1,342
16
5
0
44,146
0
W
3,040
1,013
0
0
0
19,180
0
L
2,685
895
0
0
0
31,791
0
L
2,664
888
0
0
0
15,245
0