Player Matchup
Team Averages
Silver II
Average Tier
Level 108
1,457 SR
1,621
MMR
VS
Team Averages
Gold III
Average Tier
Level 148
1,500 SR
1,468
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 0 / 0
3,941
1,314
871
627
157
Demonic Grip
+75
Magical Power
+30%
Attack Speed
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
Magic Shoes
+20
Magical Power
+12%
Movement Speed
6
0 / 1 / 3
3,619
1,206
623
2,083
585
Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Light Blade
+5
Physical Power
+10%
Attack Speed
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Match Insights
Player Kills, Deaths, and Assists
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
2,770
923
0
0
0
0
0
L
2,640
880
0
0
0
19,285
0
W
3,941
1,314
10
3
0
45,389
0
W
3,619
1,206
22
7
0
71,528
2
W
2,824
941
0
0
0
29,332
0
L
2,758
919
0
0
0
15,866
0