Player Matchup

Cthulhu
Cthulhu
DragoEternal
Cthulhu
Level 125
God Stats
4W - 1L
1,693 SR
Queue Stats
79W - 70L
1,469 Elo+
Party 1
Apollo
Apollo
Harry8604
Apollo
Level 6
God Stats
2W - 3L
1,292 SR
Queue Stats
3W - 3L
1,332 Elo+
Solo
Hel
Hel
juicy juicex
Hel
Level 93
God Stats
2W - 0L
1,665 SR
Queue Stats
31W - 19L
1,625 Elo+
Party 1
Team Averages
Level 75
1,550 SR
1,475 Elo+

VS

Team Averages
Level 34
1,171 SR
1,079 Elo+
Ra
Ra
Biggie_Cheese217
Ra
Level 43
God Stats
4W - 9L
1,092 SR
Queue Stats
79W - 99L
1,111 Elo+
Party 2
Baron Samedi
Baron Samedi
Dragonkingvs
Baron Samedi
Level 16
God Stats
0W - 2L
1,313 SR
Queue Stats
43W - 53L
1,092 Elo+
Party 2
Bacchus
Bacchus
killtheking17
Bacchus
Level 44
God Stats
2W - 3L
1,108 SR
Queue Stats
18W - 46L
1,034 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DragoEternal
Cthulhu
17
7 / 2 / 18
13,100
728
14,028
20,521
18,546
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apollo
Harry8604
Apollo
5
0 / 3 / 1
8,682
482
1,548
2,587
888
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
23 / 2 / 5
14,438
802
26,181
15,655
13,018
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 12 / 4
9,757
542
7,110
17,419
5,646
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Dragonkingvs
Baron Samedi
12
2 / 11 / 3
10,443
580
5,792
15,100
5,295
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
12
4 / 7 / 3
12,348
686
6,121
19,795
25,531
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
30
Kills
7
7
Deaths
30
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
12
4
0.25
W
Cthulhu
DragoEternal
Cthulhu
7
2
18
8
L
Baron Samedi
Dragonkingvs
Baron Samedi
2
11
3
0.32
W
Apollo
Harry8604
Apollo
0
3
1
0.17
W
23
2
5
12.75
L
Bacchus
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,757
Damage
19,023
38,763
Taken
52,314
32,452
Mitigated
36,472
18,233
Healing
4,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,110
976
867
2,253
17,419
5,646
420
13,822
3,597
38,561
0
W
Cthulhu
DragoEternal
Cthulhu
14,028
833
627
2,495
20,521
18,546
252
9,796
7,865
45,853
0
L
Baron Samedi
Dragonkingvs
Baron Samedi
5,792
1,317
950
768
15,100
5,295
438
13,495
1,605
18,034
0
W
Apollo
Harry8604
Apollo
1,548
1,177
0
0
2,587
888
0
1,787
800
0
6,194
W
26,181
2,933
5,576
9,535
15,655
13,018
2,394
7,828
7,682
67,264
0
L
Bacchus
6,121
1,417
0
137
19,795
25,531
510
13,335
6,460
18,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,220
Gold Earned
32,548
134
Minions Killed
83
0
Camps Cleared
0
666,013
Distance Traveled
716,827
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,757
542
54
3
0
251,806
0
W
Cthulhu
13,100
728
63
4
0
324,967
4
L
Baron Samedi
10,443
580
15
1
0
218,264
0
W
Apollo
8,682
482
8
0
0
53,912
0
W
Hel
14,438
802
63
4
0
287,134
0
L
Bacchus
12,348
686
14
1
0
246,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role