Player Matchup

Fenrir
Fenrir
OSO-HIPOSO
Fenrir
Level 67
God Stats
8W - 9L
1,016 SR
Queue Stats
225W - 251L
1,303 Elo+
Party 1
Neith
Neith
Ser-ve
Neith
Level 95
God Stats
15W - 10L
1,521 SR
Queue Stats
163W - 175L
1,323 Elo+
Solo
Nox
Nox
Smurftacular86
Nox
Level 145
God Stats
16W - 9L
1,617 SR
Queue Stats
432W - 410L
1,396 Elo+
Solo
Mulan
Mulan
hebeer_drums
Mulan
Level 69
God Stats
10W - 9L
1,405 SR
Queue Stats
86W - 103L
1,312 Elo+
Solo
Ares
Ares
shazam810
Ares
Level 58
God Stats
3W - 7L
1,146 SR
Queue Stats
76W - 110L
1,308 Elo+
Party 1
Team Averages
Level 87
1,341 SR
1,328 Elo+

VS

Team Averages
Level 86
1,582 SR
1,323 Elo+
Ao Kuang
Ao Kuang
Diretore
Ao Kuang
Level 62
God Stats
39W - 47L
1,445 SR
Queue Stats
285W - 329L
1,353 Elo+
Solo
Baron Samedi
Baron Samedi
Oompie-Money
Baron Samedi
Level 131
God Stats
16W - 18L
1,496 SR
Queue Stats
575W - 637L
1,379 Elo+
Solo
Skadi
Skadi
Tingel S117
Skadi
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,077 Elo+
Solo
Cthulhu
Cthulhu
coastal_wind
Cthulhu
Level 95
God Stats
23W - 19L
1,531 SR
Queue Stats
676W - 741L
1,339 Elo+
Solo
Izanami
Izanami
rhyslightning01
Izanami
Level 81
God Stats
9W - 3L
1,939 SR
Queue Stats
598W - 620L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OSO-HIPOSO
Fenrir
6
2 / 0 / 0
4,497
750
1,550
2,458
678
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
Ser-ve
Neith
6
2 / 1 / 1
4,027
671
2,144
2,203
501
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 2 / 1
4,114
686
1,134
2,203
556
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 0 / 0
4,174
696
0
788
365
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
4
0 / 3 / 1
3,408
568
1,292
4,330
1,745
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Diretore
Ao Kuang
5
0 / 1 / 0
3,437
573
905
2,592
512
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Oompie-Money
Baron Samedi
4
0 / 2 / 3
3,434
572
1,384
3,779
962
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
4 / 1 / 0
4,143
691
2,966
2,414
485
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
coastal_wind
Cthulhu
1
0 / 0 / 0
1,146
191
0
0
0
7
2 / 2 / 0
4,290
715
1,538
2,859
755
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
5
Kills
6
6
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Diretore
Ao Kuang
0
1
0
0
W
Fenrir
OSO-HIPOSO
Fenrir
2
0
0
2
L
Baron Samedi
Oompie-Money
Baron Samedi
0
2
3
0.75
W
Neith
Ser-ve
Neith
2
1
1
2.5
W
1
2
1
0.75
L
4
1
0
4
L
Cthulhu
coastal_wind
Cthulhu
0
0
0
0
W
0
0
0
0
L
2
2
0
1
W
Ares
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,120
Damage
6,793
11,982
Taken
11,644
3,845
Mitigated
2,714
3,437
Healing
4,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Diretore
Ao Kuang
905
397
0
1,272
2,592
512
99
569
1,998
10,174
0
W
Fenrir
OSO-HIPOSO
Fenrir
1,550
729
0
953
2,458
678
0
675
1,783
0
17,606
L
Baron Samedi
Oompie-Money
Baron Samedi
1,384
581
252
1,876
3,779
962
115
1,026
2,678
5,301
0
W
Neith
Ser-ve
Neith
2,144
941
222
1,051
2,203
501
0
688
1,515
0
13,502
W
1,134
74
0
423
2,203
556
0
106
2,097
14,959
0
L
2,966
1,688
0
770
2,414
485
0
256
2,108
0
16,543
L
Cthulhu
coastal_wind
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
292
788
365
114
0
788
0
17,426
L
1,538
1,209
0
581
2,859
755
510
425
2,434
0
20,063
W
Ares
1,292
121
38
458
4,330
1,745
0
820
3,510
5,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,220
Gold Earned
16,450
139
Minions Killed
107
0
Camps Cleared
0
592,351
Distance Traveled
424,709
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
3,437
573
18
3
0
113,385
1
W
Fenrir
4,497
750
36
6
0
117,876
0
L
Baron Samedi
3,434
572
5
1
0
99,133
1
W
Neith
4,027
671
28
5
0
107,519
2
W
Nox
4,114
686
28
5
0
116,790
1
L
Skadi
4,143
691
32
5
0
107,223
2
L
Cthulhu
1,146
191
0
0
0
0
0
W
Mulan
4,174
696
43
7
0
119,803
3
L
Izanami
4,290
715
52
9
0
104,968
0
W
Ares
3,408
568
4
1
0
130,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role